Greed - a proc gen dungeon crawler sort of thing

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Random Maze Generator with Door & Key System - tutorial capx
  • Great upgrade! i'm waiting the enemies!

  • Is there any reason there are separate keys for mining in each direction? It may be more user-friendly to make that one button and the direction is based on the direction the character is facing.

    Either way, good start!

  • Yep, auto-mining has been implemented now and will be in the next update!

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  • Pretty cool, I'm impressed by the solid frame rate considering the objects. The character doesn't really seem to need 8 walking directions, 4 direction sprites would look better given the narrowness of corridors, but I'm sure none of the art is final. Very cool and very curious about your procedural generation with rooms!

    As for A.I. I think clever spawning may serve you better than good path finding but if you are curious about A.I. google Tiny keep and what they are doing with it

  • lolpaca

    there is a way to make this random generation using the tilemap object?

  • Looks pretty cool so far, waiting to see what you will do with the baddies

  • valdarko yep, it's the same principle whether you're using Tilemap or generating sprites - either way you're using coordinates on an array to place tiles on the layout. I use a mix of Tilemap and sprites in this, Tilemap is a bit more fiddly when referencing individual tiles in events, but it's so much more efficient memory-wise.

  • Actually, Tilemap is already sort of a 2D array, so you might not even need a separate array. Hmmm! :O I'll have to look into that.

    By the way, I plan to write a tutorial that builds on Abhilash's procedural generation one a bit, so more people can have fun experimenting with it in C2

  • lolpaca

    dude, please make this tutorial when you have time

    and if you can make it with tilemap you will be my hero

    i'm making a sort of exploration game using the tilemap to interact with objects; i was searching for some way to randomize stuff like caves, but i suck with the array concept; the tilemap helped me with this kind of stuff but i'm still some kind of lost about it

  • Little update on this - now with 100% more rats!

    https://dl.dropboxusercontent.com/u/106 ... index.html

    You'll also notice the dungeon's had a complete graphical overhaul, thanks to the lovely Wrangler offering to do some art for me in between his Dungeon Busting. Haven't been working on this as much as I'd like over the last couple of months cos of life & stuff, but I'm back on it now and working away. More stuff coming soon!

  • Another tweak to this. The little guy now auto-mines when you push up against a wall (no need to use arrows and WASD), and he shuffles into position so he doesn't get caught on walls when he does so. Only a little change, but mining & exploring feels a lot smoother now <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://dl.dropboxusercontent.com/u/106 ... index.html

  • Collectable gold <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    https://dl.dropboxusercontent.com/u/106 ... index.html

  • Very nice work, can't wait to see the completed project!

  • This is looks really promising!

  • Looking very cool, the graphics and sounds are superb. And it's even more fun now you can collect the gold too!

    Keep up the great work, I'm really looking forward to playing the finished game.

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