Hey guys!
So I see that Construct can do like a lot of things pretty easily, however when I play top games in Arcade section and scroll through, one simple question is crossing my mind - "why are they so boring and so casual?" Is it really possible to make great games that(for example) can sell in mobile markets? Or it's just like there are just so few users who can make high-quality products and make it to the end? Is it because construct 2 is still pretty young child?
For expample - there are hyper drifter or hotline mayami made on gamemaker.
P.s. I really didn't wanna insult someone with my opinion about arcade section, sorry if I did.
I do think this raises a good point; not to knock the games in the arcade, but if I was a new customer still deciding whether or not to use Construct 2, I might be put off by the quality of some of the games on there and dismiss it as a program for "casual" games only.
Definitely more could be done to champion the games that show off the really amazing things Construct is capable of: there's a list somewhere of C2-developed games that have been Greenlit on Steam or are awaiting it, which would be a good place to start.
Bottom line, and to answer OP's question, I've used a lot of game-making software over the years and C2 is beyond a doubt the best. It's a powerful, well-supported program with a great community, and it's capable of pretty much any sort of game you want to make (as long as it's 2D, ofc ). You certainly can undertake big, professional-scale projects in it and many people do, but that aspect just doesn't seem to be promoted as much as perhaps it should be.