Cipriux's Recent Forum Activity

  • If i check the option for XDK to sign the game, what kind of signature it gives? A debug signature? I don't see an option to link my keystore file for a proper signature . I admit I didn't look too hard:)

  • Fill rate should be above 90% but for the last 30 days MoPub give me a lazy 50% fill rate decreasing for the last 14 days to 40%. AdMob instead shows me a fill rate of 95-100% which means it has ads to display every time MoPub make a request....the problem is that when my Game make a request to MoPub it fails to display an ad 50% of the time. (Or at least they are redirecting my requests to they own benefits/ad account). MoPub behaves like the government

  • I don't understand why you say that Interstitial are "web ads"? At some extent, all are web ads, since banner and interstitial provide a clickable link to a app/game. Clicking on an ad do not send you to a web page, but to the app store. They are more specifically mobile ads . I don't think fill rate for interstitial are greater for interstitial than banner. Request count/display count=fill rate. For a banner ad to display, it takes a fraction of the time needed for a fullscreen 30 seconds video to load and display... so chances are interstitial can have a worse fill rate if you not properly loaded before display them. I think you are referring to CTR rate (number of user clicks/ad display). From what I can see in my AdMob account interstitial have better chances of a click...and have a CTR of 5-10% but banner have 0.2-0.7% CTR. CTR combined with fill rate and other factors result in RPM (revenue per thousand impressions). It depends on the type of game, but for example I have for the last 6 months an average of $0.40 RPM for banners and $2.40 RPM for interstitial.

  • miketv You can search (or post) job offers here on Scirra https://www.scirra.com/forum/viewforum.php?f=160 Also search for freelance sites like oDesk, freelance and make an account there. I once put my game on FLG and someone contacted me to make some games. Important is to first have a small portfolio with games having nice looking graphics (2-3 games). Some people here on Scirra also publish to different sites or find sponsorship...but I don't have any experience with that. At oDesk I had to start working for almost free projects just to start with some good reviews. My advice is to start with the lowest price you can afford to survive..and increase the price until you see too many refusals...then you are in balance with your quality/price

  • JLH1964 I am very disappointed with ads in C2+CocoonJS...I wasted weeks of troubleshooting and recompiling. Ads not showing for me..no banners, no interstitial. I wish Scirra [EDIT:Ludey actually] give back my precious time wasted trying to get the ads working...When things are not working as supposed to...you might thing you have bad luck...when in fact you depend on others for your luck... My advice is to buy the license but don't expect to ear money from ads....do freelancing for html5 or sell to iOS

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  • The same thing happened to me. I compiled with 2.0.2 and I see banner ads only 1 every 10 game launches

  • After reading that some users had no problems with ads using 2.0.2 I decided to recompile my games but now is even worse. I only see a banner once every 10 game launches. I used the exact tutorial from AndreasR. I don't know...maybe there are no ads to show in my country at certain times. Can anyone test my game please https://play.google.com/store/apps/details?id=com.synapseone.pickastickfree

  • igalencar you can use a single MoPub/AdMob ad unit for all your games if you want. Is not against AdMob policy. Also...about MoPub several weeks ago MoPub remobed 2 of my games but they notify me by email before. I am waiting for Crosswalk to integrate Ads and leave MoPub and CocoonJS

    Great news. I am looking forward to buy a working mobile template that has Leaderboard, Achivements, IAP and Social integration (perhaps Facebook and Twitter)

  • Did anyone use an updated plugin? Ludei also changed the SDK so the plugin needs updated

    [quote:2xxbfuv9]

    Ads

    Updated MoPub SDK to latest version

    Fixed problem where AdMob would not show ads sometimes

    Fixed fullscreen AdMob ads

    Fixed multiple ad instances

  • ubuntuonline I am also frustrated with C2. I have 1.5 years experience on it, and made some $ as a freelancer, but I have to reject a lot of clients that ask a mobile version + ad support. I am still making games in C2 but I also learn Unity3d + C# which is a awesome and powerful engine. (Unity3d can also make 2d games). Learning Java will only help you make Android games (and apps), learning Unity + C# (or JavaScript) you will be able to export to all mobile platforms + Xbox and PlayStation. The downside : many months of learning, but the community there is 100 times larger and 100 more clients are looking for Unity developers (on oDesk at least). Whatever you do, it will always be some frustration on the road:) . another downside is that Unity is an expensive engine $1500+ but you can also use the free version to build games. You will have some shaders disabled and Unity splash at the beginning of the game (like the crappy CocoonJS).

  • monitz87 You can try a different movement method, like farflamex suggested. Try out my modified version html

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Cipriux

Member since 27 Feb, 2013

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