Cipriux's Recent Forum Activity

  • Why would anyone use pirate or upside-down English?

  • This "Wait for signal" action is great for 2 things: it runs even if timescale is 0 and it remembers SOL. But to me it seems more like a condition than an action

    rexrainbow I will really love to see your plugin "Instance Group" as a official plugin. If not having all the union/complement/intersection at least 2 actions Save and Retrieve SOL. Cool plugin, but I guess with the new "Wait for signal" it can do some actions on the same specific SOL

  • Ok , but nobody uses Phonegap here on Scirra...since XDK has such a better performance, And Ashley will deprecate export to old XDk

  • is your plugin working with Intel XDK? If so, do you have some instructions on how to integrate them with XDK? Thanks

  • cranberrygame Cool. Keep up the good work

  • cranberrygame Any chance of making a facebook plugin? (I see facebook option on Intel XDK Cordova plugin list)I mean...when a player makes a hiscore or pass a level to share on their wall. That will be a great way to promote our games. Also a twitter integration would be nice.

    So far I am using Phonegap AdMop and I'm very happy with it, it just works.

  • IntelRobert Thanks for all your great info.

    Where can I read more info about plugins. What is the diference between "Core Cordova plugins" and "Intel XDK Codrova plugins" I compiled my game with all plugins disabled and the game is working including audio.

    And if I select a Phonegap plugin from here https://www.scirra.com/forum/plugin-phonegap-related-plugins_t109586 Is this considered a 3rd party plugin? They are self-explanatory by the name..but confusing, since Construct 2 users are used to use a plugin by importing them to Construct 2 project.

    Can't XDK detect if a certain plugin is used in C2 project and self-select it?

    Many thanks for the great job with XDK

  • Well...I finally got banners and interstitials to work with Crosswalk. Yeeey...no more Ludey splash and MoPub. For who is not up to date, XDK can use phonegap plugins. I'm not on expert on XDk and Phonegap but managed to have AdMob ads working on my game in 30 minutes.

    https://www.scirra.com/forum/plugin-phonegap-related-plugins_t109586 I used Phonegap AdMob plugin (costs $8)

  • cranberrygame Just manged to test your Phonegap AdMob plugin and I am really happy that ads just work now (compared to CocoonJS).

    Can you explain please what is the difference between preload and refresh ad? What is the best action to make sure the ad is preloaded: preload or refresh?

    On your test capx, if I press ShowFullScreenAd button I get a fullscreen ad the first time, but any press after that will show no ad. I have to either preload or refresh ad and then the ads is showing

    One more thing: reading the README.TXT file I got confused about using config.xml, phonegap cli, or export for phonegap. If I use (new) XDK , do I need to worry about those tings?

    Thanks again for your great work. finally I got AdMob ads working

  • Excal, I am on the learning curve with Unity right now

  • Thanks for the info. Does it also zipalign the apk?

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Cipriux's avatar

Cipriux

Member since 27 Feb, 2013

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