Pantaloons's Recent Forum Activity

  • Bump, anyone?

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Anyone please?

  • Hi All,

    I'm thinking about making a driving game, and I wanted to know what would be the best system to use for controlling / dictating the path of my AI vehicles.

    I'd like the cars to be able to drive along in individual lanes, and possibly occasionally change lanes. I'm hoping to make a selection of both straight and curved roads, so the AI cars will also need to be able to follow curved paths.

    I was wondering if I could use the Pathfinder behaviour to control the movement of vehicles, but wasn't sure if this would work. So far I've only seen pathfinder examples which use a grid system, and I would need vehicles to sometimes move along a nice smooth curved road.

    Can anyone could offer me some advice?

    Thanks

    <img src="smileys/smiley1.gif" border="0" align="middle" />

Pantaloons's avatar

Pantaloons

Member since 25 Feb, 2013

None one is following Pantaloons yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies