Pantaloons's Recent Forum Activity

  • Hi austin,

    Just for clarification and future reference. If a user/player decides they do not wish to be part of Clay.io anymore, how would they go about logging out of it completely?

    Thanks

  • Thanks for the reply austin, I'm a little surprised that there's no way for a user to log out of clay.io (from within a game), but Ill give your suggestion a try!

  • Hi austin,

    I've been looking through the documentation on the clay.io website, and I've sort of answered my last question (see above). I've now implemented a window where users can choose to login, and I've added a login button in my settings window, so they can login at a later date if they wish.

    I'd also like to allow them to log out of clay.io, if they decides they don't want to post their scores anymore. How can I allow them to log out of the system from within the game?

    Thanks

  • Hi austin,

    Fantastic plugin!

    I was thinking of using it in my game, but wanted to clarify something first.

    Some of the posts I've read on game site forums, seem to suggest that some people are still wary of logging in to things they are unfamiliar with.

    I'd like to offer users an opportunity to opt-out of posting their high scores online. But leave the option open should they change their minds in the future.

    So for example when my game first loads, a pop up box will open to ask if the user would like to post high scores. If they select yes then clay.io login box appears. If they select no then it does not. And if they change their mind in the future, there would be an option to turn on high scores in my game settings window, which would activate clay.io login window again.

    Can this be achieved in clay.io, and if so do you have any documentation to show how this would be done.

    Thanks

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks for the reply rabidsheep, I'll check out the link.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi All,

    I'm thinking of using CocoonJS to export my games to both Android and iPhone.

    Once it has been packaged by Coccon; Is there a way to tell (at runtime) whether the app is being run on an Android or an iPhone.

    I ask as I need a way to indicate which market place URL I should direct the app to (for rating game).

    Thanks for any help you can offer.

  • guero, bon4ire, thanks for the really useful information. I'll give those tips a try.

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hi All,

    I was wondered if I could get some advice on the topic of, including a "rate my app" button, within my game. I had a look through the forum and tutorial sections, but haven't found anything so far.

    I've been testing using CocconJS, and I'm hoping to eventually release on both Android and iPhone.

    I can work out how to create the button, and I know I'll need to re-direct users to the appropriate URL (Android or iPhone) so they can rate the app.

    What I'm not sure of is how can I tell which URL (Android or iPhone), I should use. Is there a way I can determine whether the app is being run on an Android or iPhone?

    Any advice you could offer would be very helpful.

    Thanks for your help.

       <img src="smileys/smiley1.gif" border="0" align="middle" />

  • ludei,

    +1 to unplugged 's request, any news on when this may be implemented.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi zatyka,

    This is a fantastic example, thanks very much!

    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Thanks BluePhaze, for the useful information.

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  • Thanks for the advice I wasn't sure, but can PathFinder also be used for curved motion as well as straight lines?

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Pantaloons

Member since 25 Feb, 2013

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