Pantaloons's Recent Forum Activity

  • Hi All,

    I'd like to create a menu page in the form of a map. My player would move around the map, going from level to level, preferably leaving a trail behind them, to show their progress. Does anyone know how I might be able to achieve this?

    Thanks for your help.

  • Sorry Ashley my bad, I was being an idiot! It's working fine now.

    Thanks again for your patience.

    <img src="smileys/smiley9.gif" border="0" align="middle" />

  • Ashley,

    Thanks for the reply.

    I set up the close action as advised, exported to CocoonJS and ran it (using Android CocoonJS launcher), but could not close the app. Am I missing something?

    <img src="https://dl.dropboxusercontent.com/u/78057629/BrowserCloseimg.png" border="0" />

    Thanks again.

  • Hi Ashley,

    I was aware of the 'close' option, but I'm exporting to CocoonJS. And I was under the impression that the Browser object was not fully supported by Cocoon yet. Do you know if this has changed recently?

    Thanks.

  • Hi Wink,

    Thanks for the brilliant example. It really helps a lot with the problem of multiple screen sizes. I've been playing around with the formula you used, and trying to work out how I could get a sprite to position on the right hand side of the screen. But I'm still quite new to all of this and haven't had much success, any tips you could offer?   <img src="smileys/smiley4.gif" border="0" align="middle" />

    PS I had already tried anchoring my sprite (to the right side), but noticed a slight draw delay when loading on my Galaxy Tab 10.1. So you can see the white background behind sprite just before it's repositioned (which makes it look very unprofessional)

    BIG thanks!!

  • Hello,

    I've been trying out CocoonJS, and wanted to find out a bit more info on its functionality with C2.

    Basically I wanted to find out if there's a way to close my app using C2 & Cocoon (I've read some threads which mention shutting down with the "Browser" object, but I don't think cocoon fully supports that yet!).

    Thanks for any advice you can offer   <img src="smileys/smiley4.gif" border="0" align="middle" />

  • No worries Darklinki, I really appreciated your advice, and I did ask for a "ball park figure" after all <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks Ashley, I appreciate the advice.

  • Hi Darklinki,

    Thanks for the reply.

    I was thinking of targeting both phones and tablets, and trying to make a game which is accessible to as many users as possible (although some of the really old phones will probably be extinct soon, as more new ones are coming on to the market every day).

    Good to know that C2 mem usage predictions are often higher than the real figure. Although I can understand why they do this, it seems a little unhelpful (to us developers)to give an inaccurate mem usage figure.

    Anyway thanks again for the help.

       <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi,

    Before I start my game project, I just wanted to find out what the average memory usage is for mobile games. I realize there's no "one size fits all" answer for this question. I'm just looking for a rough ball park figure, for an average platformer (for example), just to give me something to aim for.

    Thanks All.

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • austin,

    Sorry I didn't realize the problem you faced with the log out option. Although I'm not quite sure that I understand why a developer would choose to include clay.io in their game, only to auto log out all of their users (perhaps I'm missing something).

    Anyway, your solution of making a method to call a log out window sounds absolutely fine. Could it also include a link to delete an account if the user wishes?

    I think both these options would make users feel more in control of their choices. But don't worry if the second point is too complicated. I can just add some text to inform users they'll need to visit the website to delete their account.

    Thanks again for your time in this matter, it's greatly appreciated.

        <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Hi austin, thanks for the quick reply.

    Do you have any plans to include a logout option in the modal window. I only ask as I think some users might find it rather inconvenient (if they've signed up through a game interface), to have to navigate to a website to logout or delete an account! Surely if you can sign up/log in from a game, you should be able to log out through it as well.

    Thanks

Pantaloons's avatar

Pantaloons

Member since 25 Feb, 2013

None one is following Pantaloons yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies