Kuso's Recent Forum Activity

  • I updated the game. I fixed some fails in the game:

    • Now the "Jump-thru" platforms works better and the "invisible platform to bump when jumping" happens less (but in the edges of the platform still happen, is a problem of the "Jump-thru" behavior).
    • The "Snail dance" when the snails are up/down of you and the same vertical position is fixed, now the snails stand quiet in that situation.
    • Fixed some "little rebound" effect of some ants at touching the walls.
  • The game looks nice and by te style, I?m sure will be fun. Continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • almeidamarcell

    Thanks for your comment, and I like you enjoy the game! <img src="smileys/smiley4.gif" border="0" align="middle" />

    fassFlash

    I?m sorry if the game is pretty hard to you. I know the hard games of this type can be really frustrating if you die a lot of times and advance every step is a nightmare, and don?t like me too.

    I have tried to make the game hard but possible to clear when you know the enemies behavior and the map configuration. If you try to pass the levels like a time attack mode, probably you die, and die, and die...

    Maybe in some situations your time to react will be adjusted, but in general I think you can stand quiet and see the situation (wait a second to see if behind that spikes is an ant or stand quiet to wait that slime fall from his platform to the spikes).

    Anyway, and this happens to all of us are making games, we know all of our game, the enemies location, the little tricks of the control of the character...   and the endless tests to see the things works fine make you mastered the game at perfection. I clear the game without less any life, but a lot of my friends test the game and say me is hard. I look where they fail a lot of times, and try to make the obstacle less hard, but is difficult success with everyone.

    If the game is son difficult, and a lot of people have really problems to clear the levels, please, say me that and I will try to improve these harder places. And, why not, implement a difficulty level.

    Not to kill enemies is frustrating to a lot of people. They are accustomed to kill the enemies falling over their heads of shooting them. I think not being able to do that is a challenge, and by this reason Pepo can not attack.

    The problem with the "invisible platforms" is a problem with the "Jump-thru" of Construct, not mine. I know is a bad feature, but by the way I don?t find a solutuion for that. Sorry. <img src="smileys/smiley5.gif" border="0" align="middle" />

    Pepo is not cute? I don?t try to make it "cute" like Kirby for example. Pepo is only a green ball with legs, is a simple character. Is a "test" character of a simple game, a first contact with Construct. I don?t try to create a iconic character. But apart from all that, I don?t think the appearence of main character will be a problem for the gameplay. I have played a lot of games with main characters not of my taste, but anyway are great games. I see a lot of people make games with characters much more simple than Pepo, much less expressive, and I dont say nothing: is their characters, their games, and if is not of my taste, is my problem. <img src="smileys/smiley2.gif" border="0" align="middle" />

    I hope my next games are to your liking. And thanks by the opinion, is so appreciate to me <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Dave Hailwood

    Thanks for the comment!

    When I was doing the game also thought the death and ending level animations were very poor and simple, but Pepo is only a... first test <img src="smileys/smiley2.gif" border="0" align="middle" /> . I maked that game to test Construct 2 and the things that can make to buy a license or not...   and I bought! The "bug" with the snails movement I thinked to solve too, but finally I prefer spend the time improving some more importants things.

    At least, Pepo?s Adventure is a "first contact" with Construct 2. Have a lot of things can be improved, but that things I will use in the next game.

    Anyway, your suggestions not be lost in the forgot: I take note of all and maybe improve in the Pepo?s game in the future.

    Thanks a lot for your comments! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • On Chrome works to me perfectly. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The game looks awesome! <img src="smileys/smiley3.gif" border="0" align="middle" />

  • tchem and AcidGamer64, thanks for your comments. I really appreciate it and like to see you enjoy the game! <img src="smileys/smiley1.gif" border="0" align="middle" />

    I?m working now on another platform game and a RPG game, but on this moments I don?t have much free time to spend on Construct 2. I go step by step, slowly, but don?t stopped.

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • The game looks good. Continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Great work! Really fun, good control and nice graphics.

    Thanks for the thanks but most of the work is yours, and is very good. I have only helped to make the game a little better, but the merit is yours. <img src="smileys/smiley14.gif" border="0" align="middle" />

    --------

    ?Gran trabajo! Realmente divertido, gran control y buenos graficos.

    Gracias por los agradecimientos pero casi todo el trabajo es tuyo, y es muy bueno. Yo solo he contribuido a que el juego sea un poquito mejor, pero el merito es tuyo. <img src="smileys/smiley14.gif" border="0" align="middle" />

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  • Simple and nice game. Good retro graphics and music. Maybe some sound FX to the jump? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I tried again, but now sounds the music, appear the Gaunt Games logo and... nothing more. I use Chrome.

    Then I use Internet Explorer, and the game goes well, but the music don?t play (normal on this explorer, in my case).

    The game is simple and hard, fun in all cases. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • mineet The arrow keys controls left and right directions, and up to jump obstacles.

    The graphics are nice and the sounds too, but the game is so... confusing. When the character is out of the screen you are completely lost, and in most situations the vehicle and trailer make weird things. Is so hard to take the raining balls, and ultimately you only can move left and right to try to be lucky and take some balls until the time is out.

    The idea is not bad, but on my opinion, you need improve the gameplay. <img src="smileys/smiley2.gif" border="0" align="middle" />

Kuso's avatar

Kuso

Member since 22 Feb, 2013

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