Kuso's Recent Forum Activity

  • The game looks great, but I have some problems at play it.

    • The text boxes when you talk with the people never closes. Only if you leave the city then goes off.
    • Sometimes y push attack button but nothing happen. The slimes eat me every times! Maybe I was so slow attacking <img src="smileys/smiley2.gif" border="0" align="middle" />

    I use Chrome and IE5. Great game! Nice work!

  • I don?t have a Xbox controller, so I can?t play.

    The screenshots looks nice. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Update!

    Better use of the line of sight with the enemies, correct some bugs.

    • Add doors, now the rooms shows all the extension with the transparents walls, like Diablo.
    • Add Test Button to see the lines of sight and room where the character is to test the game.

    Now I am tryng to make the enemies visibles correctly to the main character. Then, I will make animations for the characters in all angles .

  • Update!

    Thanks to the help from that thread of Dcrew: scirra.com/forum/c2enemy-line-of-sight_topic45095.html

    With this, the enemies now works correctly. When are in your line of sight, they starts to move to chase the player, and when the distance is so long, they stops.

    Now the walls are differents graphics (a few for now), that changes by level and type of enviroment.

    Now I go to find how the enemies blocking you and then attack you. The enemies with solid behavior makes weird effects with the pathfinding...

  • I reach to level 3 but is too late, I need sleep <img src="smileys/smiley2.gif" border="0" align="middle" />

    �Tomorrow I will try to go very far!

    No limit of attempts makes it "easier", but in that game, this is a good idea.

  • Hi all! I am new user of Construct 2, and I want to make good and fun games.

  • Nice game, great music! Fun and very difficult. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • Great! Makes me feel nostalgic about great games like Donkey Kong. Very good game, very fun... and very difficult!

    Great work!

  • Wow! Is very fun! These kind of games keep you in front to your monitor for hours. It likes mi so much. <img src="smileys/smiley4.gif" border="0" align="middle" />

    When I played, I find (I think) two bugs.

    • A few times, the chests are empty (I don?t know if that is right or is a bug)
    • Some times when you try to open a square, that not working, and need to open another square after. Then, try again and the square opens right.
  • Yes, here:

    docs.google.com/file/d/0B2Mpc7S5XXNsS2ZyZXRyRW9pZWM/edit

    Sorry, but all the comments are in spanish <img src="smileys/smiley9.gif" border="0" align="middle" />

    Quick translation:

    • Muroder = wall north-east oriented
    • Muroizq = wall north-west oriented
    • Habitacion = number of room where the player is
    • Cambio = the key to change walls opacity
    • Mazmorra = number of dungeon
    • Entrada = wich stair you start when enter on a level
    • Pies = feet, the position of the character
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  • Original Post:

    I'm trying to make a game like Diablo to discover new ways to create events and to test the pathfinding.

    The transparency of the walls works (almost) right, except some glitchs (do not know why). Now I'm "fighting" with the enemies, but is hard make works well. I've tried with 8-directions for the enemy go to the character position directly, but gets stuck on the walls. With pathfinding goes well, but when I have some enemies at same time, the pathfinding works... weird.

    Updated 03-07-2013:

    The last version of this "test game" is 0.17. If in the future I want to make a game like Diablo, that will be the start point. <img src="smileys/smiley2.gif" border="0" align="middle" />

    The game:

    googledrive.com/host/0B2Mpc7S5XXNsMV9KZXBucU4xeUk/index.html

    The .capx:

    docs.google.com/file/d/0B2Mpc7S5XXNsS2ZyZXRyRW9pZWM/edit

    -----

    Examples maked by myself to some thing of the game:

    Showing the position of walls and enemies than the Player position:

    docs.google.com/file/d/0B2Mpc7S5XXNsYnRPTVNGV20tNTA/edit

    Taking objects by IIDs:

    docs.google.com/file/d/0B2Mpc7S5XXNsS3d1cjlPdWotZTQ/edit

  • Very nice game! That games likes me so much!

    For directions of the pieces could be a good idea to implement controls that appear directly on the piece itself, as small arrows that appear on the edges of the piece when is selected.

    The controls at the bottom of the screen are a bit confusing and uncomfortable (to me).

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Kuso

Member since 22 Feb, 2013

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