Kuso's Recent Forum Activity

  • Upload games to Google Drive is easy, I learn how make it with this tutorial:

    scirra.com/tutorials/419/upload-your-game-to-google-drive

    If you can�t make with it, tell me and I try to help you.

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    Subir juegos a Google Drive es sencillo cuando le pillas el truco. Yo aprendi con este tutorial:

    scirra.com/tutorials/419/upload-your-game-to-google-drive

    Si ves que no consigues hacerlo, dimelo y te echo una mano, aunque el tutorial viene muy bien explicado.

  • Update!

    This project is still a challenge for me, but I am getting good results at last.

    Version 0.12:

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    • New programmation for the process of walls and rooms, now works (almost) perfectly.
    • Added two heros (the same character with different colour, for test).
    • Added animations for the heros and the skeleton enemies (only for test).
    • Better movement with pathfinding, improving animations with the behavior.
    • Some new wall graphics (for test).

    I am working hard to obtain the best result. <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Yes! Usually you have tested your own game so many times, there are details you do not see because you know you are there, but not others. <img src="smileys/smiley1.gif" border="0" align="middle" />

  • The control goes very nice and exact. <img src="smileys/smiley14.gif" border="0" align="middle" />

  • Although the floor is separated, I have been testing various things and I see that problem appear according to the browser you use. For example in my game Pepo? Adventure, the platforms looks perfect in Chrome, but in Internet Explorer you can see a line between some platforms.

    For those blocks I've chosen to use large TileBackground and that works pretty well, I use normal sprites for smaller platforms . The only bad I see to using tiles is that if you want to change the graphics by code, for example for different levels of ambience and use the same blocks to create the level and then display a graphic or another depending on the environment and animations using code. With tiles you can not make that because the tiles do not allow you to use animations.

    Is nice read spanish here! I am using Construct 2 since a month and I am learning new things step by step. If you need help with something, I am here for you <img src="smileys/smiley1.gif" border="0" align="middle" /> . If I have a question, I will ask you!

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    ?Je je! Aunque el suelo este separado, yo he estado probando varias cosas y siempre hay algo que se ve separado segun el explorador que uses. Por ejemplo en mi juego de Pepo, en Chrome se ve perfecto, pero en Internet Explorer si que se ve una linea entre algunas plataformas.

    Yo para esos bloques grandes he optado por utilizar TileBackground y me va bastante bien, luego para plataformas mas peque?as uso sprites normales. La unica pega que veo al usar tiles es que si quieres cambiar los graficos por codigo, por ejemplo para hacer niveles de diferente ambientacion y usar los mismos bloques para crear el nivel y luego mostrar un grafico u otro en funcion del entorno usando codigo y animaciones, no puedes, porque los tiles no te permiten usar animaciones.

    ?Es agradable leer espa?ol por aqui! Yo llevo un mes con Construct 2 y voy aprendiendo cosillas poco a poco, si necesitas ayuda, aqui me tienes <img src="smileys/smiley1.gif" border="0" align="middle" /> (y viceversa, ya te preguntare si se me atraviesa algo, je je je)!

  • Oh! Now I see that rats, but is very hard to distinguish the rats with spikes and the rats without spikes. Maybe could be a good idea make the spikes a little more widths so it does not blend with the background.

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  • The game is nice and fun. Good control and gameplay.

    The solid bricks of the walls and the platforms look separated, and some times you can get stuck or can climb on its borders. Maybe can be a good idea use TiledBackgrounds to that platforms (I use it on my game "Pepo?s Adventure" and works ver? fine. The link googledrive.com/host/0B2Mpc7S5XXNsbGhqMUw3YXp2Y0k/index.html ).

    Good work! Continue on it! <img src="smileys/smiley20.gif" border="0" align="middle" />

  • That type of games likes me so much, and the idea and concept are great...   but on easy is difficult has hell!!!

    Maybe you will make more adjusted difficult levels, with more simple forms, less speed of the bottom of the hole, and a grid for your pieces compared with the grid of the bottom (exactly, because with the actual grid on the walls, calculate the exact place for pieces is so hard) will be very helpfull.

    By now, the game looks great, and the idea is very nice. <img src="smileys/smiley20.gif" border="0" align="middle" />

  • It?s a well start, but you need fix some problems.

    • When you die, the died cat still jumping if you press the button. You must put the key control off on dead state.
    • Some times the collision with the enemies have a confusing effect, and you lost the control or your place in the screen.
  • Tiene muy buena pinta <img src="smileys/smiley1.gif" border="0" align="middle" />

    �Es agradable leer a alguien en espa�ol, je je je!

    �Suerte y a seguir asi!

    ---

    Looks very nice <img src="smileys/smiley1.gif" border="0" align="middle" />

    Is good read some spanish here!

    Good luck!

  • Nice game! Very fun, good control, but maybe a little easy.

    With a nice music, that will be a great game!

  • The game looks very nice. I hope you have luck with Steam and donations. <img src="smileys/smiley20.gif" border="0" align="middle" />

Kuso's avatar

Kuso

Member since 22 Feb, 2013

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