From construct.net/en and construct.net/en
Game is freezing on some PCs for 1-2 seconds at a time (not a slow down of framerate, everything just stops for a second or two). Does this mean it's a processing/logic issue rather than a draw issue?
Object count affecting performance - does type of object matter here? For example, if I have dialogue or room layouts that are read into a 300+ separate arrays during initialization, does it matter at all?
Sound - is positional sound computationally expensive? [order of magnitude vs. normal sound?] What about 'stop all'? Wondering about sound optimization in general as one of the test computers cannot actually play the game unless sound is disabled. This is all via node webkit.
Thanks in advance!