DiamonDcher's Recent Forum Activity

  • Error reports should go to the issue tracker here:

    https://github.com/Scirra/Construct-bugs/issues

    What does it mean? Do I need to create the issue report in GitHub?

  • When I changed Sprite Animation type on the Scene.

    C3

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r358/main.js, line 2266, col 114

    Message: Uncaught TypeError: Cannot read properties of null (reading 'sf')

    Stack: TypeError: Cannot read properties of null (reading 'sf') at vk.Zb.MNa.ZI (https://editor.construct.net/r358/main.js:2266:114) at Fbc (https://editor.construct.net/r358/components/editors/layoutView/layoutView.js:90:431)

    Construct version: r358

    URL: editor.construct.net

    Date: Wed Oct 11 2023 15:54:21 GMT+0200 (Central European Summer Time)

    Uptime: 3397.1 s

    Platform information

    Product: Construct 3 r358 (stable)

    Browser: Edge 117.0.2045.60

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 20

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/117.0.0.0 Safari/537.36 Edg/117.0.2045.60

    Language setting: ru-RU

    WebGPU information

    Renderer: WebGPU

    Supports GPU profiling: no

    Major performance caveat: no

    Maximum texture size: 8192

    Adapter vendor: intel

    Adapter architecture: gen-12lp

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter features: bgra8unorm-storage, depth-clip-control, depth32float-stencil8, indirect-first-instance, rg11b10ufloat-renderable, texture-compression-bc

    Tagged:

  • You can have a variable on your active block and make that chick to see if it is touching any other block. Something like this:

    {Block is active; Block is overlapping titlemap; Block is not overlapping Block; has no touch}

    {Set block to inactive; Add 1 to score; create new block at x and y} else {send block back to x and y}

    hope this helps

    Fuged this is a good plan, thank you! But I don't see the overlapping condition for Tilemap objects. Maybe can I replace it with something?

  • Hi all!

    I create block figures (like in the Tetris) as Tilemap objects (active figures). Other figures in the game board are sprites.

    I want to find an empty place for the active figure on the game board (free from other established figures). How can I check the collision of my active figure with already placed blocks?

    Thank you!

    Tagged:

  • Ashly is right. I tried to delete ALL FIREBASE plugin and export my build with out it - problem was solved. EMI_INDO can you check if the SDKs used in the plugin are up to date?

  • Thank you for your answer!

    EMI_INDO I used only your custom addon (https://www.construct.net/en/game-assets/addons/firebase-1881). Can you look at this issue? Do you have any idea?

  • Ashley do you plane to update it?

  • When I push my app to the Google Play Store, I have an exeption:

    com.google.android.gms:play-services-safetynet:17.0.0.

    Also message from developer:

    The SafetyNet Attestation API is being discontinued and replaced by the new Play Integrity API. Begin migration as soon as possible to avoid user disruption. The Play Integrity API includes all the integrity signals that SafetyNet Attestation offers and more, like Google Play licensing and better error messaging. Learn more and start migrating at developer.android.com/training/safetynet/deprecation-timeline

    Tagged:

  • Try Construct 3

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  • Do you have the same problem? Or is it only my case?

  • When I used to generate a new keystore file for app signing (android), Construct 3 constantly crush. I see "Success window" but I can't find the keystore file.

    This is error:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r350/main.js, line 1920, col 242

    Message: Uncaught TypeError: d.getModifierState is not a function

    Stack: TypeError: d.getModifierState is not a function at mr.g.ki.rLa (https://editor.construct.net/r350/main.js:1920:242) at Yi.g.kuc.zd (https://editor.construct.net/r350/main.js:1922:416) at editor.construct.net/r350/main.js:1922:139

    Construct version: r350

    URL: editor.construct.net

    Date: Mon Aug 14 2023 16:39:43 GMT+0300 (GMT+03:00)

    Uptime: 158.9 s

    Platform information

    Product: Construct 3 r350 (stable)

    Browser: Edge 115.0.1901.203

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 20

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/115.0.0.0 Safari/537.36 Edg/115.0.1901.203

    Language setting: ru-RU

    WebGPU information

    Renderer: WebGPU

    Supports GPU profiling: no

    Major performance caveat: no

    Maximum texture size: 8192

    Adapter vendor: intel

    Adapter architecture: gen-12lp

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter features: bgra8unorm-storage, depth-clip-control, depth32float-stencil8, indirect-first-instance, rg11b10ufloat-renderable, texture-compression-bc

  • Sorry for a repeated tag Ashley , but I really don't know who else can help me with this question. if you are busy, could you tag someone another?

  • Thank you, it works!

    It was a careless mistake. I used the default plugin settings.

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DiamonDcher

Member since 11 Jun, 2017

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