How do I check collision with Tilemap object?

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  • Hi all!

    I create block figures (like in the Tetris) as Tilemap objects (active figures). Other figures in the game board are sprites.

    I want to find an empty place for the active figure on the game board (free from other established figures). How can I check the collision of my active figure with already placed blocks?

    Thank you!

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  • You can have a variable on your active block and make that chick to see if it is touching any other block. Something like this:

    {Block is active; Block is overlapping titlemap; Block is not overlapping Block; has no touch}

    {Set block to inactive; Add 1 to score; create new block at x and y} else {send block back to x and y}

    hope this helps

  • You can have a variable on your active block and make that chick to see if it is touching any other block. Something like this:

    {Block is active; Block is overlapping titlemap; Block is not overlapping Block; has no touch}

    {Set block to inactive; Add 1 to score; create new block at x and y} else {send block back to x and y}

    hope this helps

    Fuged this is a good plan, thank you! But I don't see the overlapping condition for Tilemap objects. Maybe can I replace it with something?

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