DiamonDcher's Recent Forum Activity

  • Thank you EMI_INDO for efficiency! I downloaded the new version (1.0.1.9) and updated the plugin, but I still have an Error. What do I do wrong?

  • EMI_INDO can you please update ALL FIREBASE plugin for work with the last Construct stable update (r350)?

    Now it is impossible to build the project with the old plugin. The currently configuration settings:

    Error Log:

    Error: Checking Java JDK and Android SDK versions ANDROID_HOME=~~/androidSDK (recommended setting) ANDROID_SDK_ROOT=~~/androidSDK (DEPRECATED) Using Android SDK: ~~/androidSDK The project name 'Block Master' contains at least one of the following characters: [ , /, \, :, <, >, ", ?, *, |]. This has been deprecated and is scheduled to be removed in Gradle 5.0. Set the 'rootProject.name' or adjust the 'include' statement (see https:/~~/org.gradle.api.initialization.Settings.html#org.gradle.api.initialization.Settings:include(java.lang.String[]) for more details). at cdv_gradle_name_2y8qkjumq2r5ff2w8ov92ub79.run(~~/cdv-gradle-name.gradle:2) (Run with --stacktrace to get the full stack trace of this deprecation warning.) :wrapper BUILD SUCCESSFUL in 0s 1 actionable task: 1 executed Subproject Path: CordovaLib Subproject Path: app

    Configure project :app

    strippedNativeLibsDir is deprecated and no longer used. Please remove it from your build configuration.

    Task :app:preBuild UP-TO-DATE

    Task :app:preDebugBuild UP-TO-DATE

    Task :app:mergeDebugNativeDebugMetadata NO-SOURCE

    Task :CordovaLib:preBuild UP-TO-DATE

    Task :CordovaLib:preDebugBuild UP-TO-DATE

    Task :CordovaLib:compileDebugAidl NO-SOURCE

    Task :app:compileDebugAidl NO-SOURCE

    Task :CordovaLib:packageDebugRenderscript

    Task :app:compileDebugRenderscript NO-SOURCE

    Task :app:generateDebugBuildConfig

    Task :app:javaPreCompileDebug

    Task :CordovaLib:writeDebugAarMetadata

    Task :app:generateDebugResValues

    Task :app:checkDebugAarMetadata

    Task :app:injectCrashlyticsMappingFileIdDebug

    Task :CordovaLib:compileDebugRenderscript

    The RenderScript APIs are deprecated. They will be removed in Android Gradle plugin 9.0. See the following link for a guide to migrate from RenderScript: https:/~~/migrate

    Task :CordovaLib:generateDebugResValues

    Task :CordovaLib:generateDebugResources

    Task :CordovaLib:packageDebugResources

    Task :app:mapDebugSourceSetPaths FAILED

    Deprecated Gradle features were used in this build, making it incompatible with Gradle 8.0.

    You can use '--warning-mode all' to show the individual deprecation warnings and determine if they come from your own scripts or plugins.

    See https:/~~/command_line_interface.html#sec:command_line_warnings

    11 actionable tasks: 11 executed

    FAILURE: Build failed with an exception.

    * What went wrong:

    Execution failed for task ':app:mapDebugSourceSetPaths'.

    Error while evaluating property 'extraGeneratedResDir' of task ':app:mapDebugSourceSetPaths'.

    Failed to calculate the value of task ':app:mapDebugSourceSetPaths' property 'extraGeneratedResDir'.

    Querying the mapped value of provider(java.util.Set) before task ':app:processDebugGoogleServices' has completed is not supported

    * Try:

    Run with --stacktrace option to get the stack trace.

    Run with --info or --debug option to get more log output.

    Run with --scan to get full insights.

    * Get more help at https:/~~/help.gradle.org

    BUILD FAILED in 2s

    Command failed with exit code 1: ~~/gradlew -b ~~/build.gradle cdvBuildDebug

  • Chadori thank you for your help, but I'm not ready to pay $100 just for 1 plugin I need yet)

    I'll wait for Ashley or Laura_D to answer me about native FB plugin. I hope I have provided enough information for an answer. If you need any more information, I'm happy to provide it.

  • Just in case, I will give a hint pop-up which class Facebook wants

  • Thank you for your answer ASHLEY. I didn't know there wasn't enough information to help with the topic. Fixing it :)

    1. I want to buy Facebook ads for my app. In order for Facebook to detect application settings, I need to add the Facebook plugin to my application in C3 and create a new project in my Facebook account. I did it (1st screenshot).

    2. In order to complete the project setup in my Facebook account, I also need to provide them with the hash-key of my keystore.jks (I did it) and specify the main active Facebook plugin/sdk class. I entered this field at random, but judging by the fact that Facebook does not track installations of my application, I did it incorrectly (2nd screenshot).

    I need help providing Facebook with the tech information it needs to be able to track my app installs. If you need any more information, I'm happy to provide it.

  • Hi Laura_D

    Maybe you can help me with this topic or tag right person?

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  • Hi Tenos!

    I'm doing it now. Please tell me, did you find the information you ask?

    I stopped on the MainActivity facebook class. I don't know, where I can find it.

  • Sorry for a tag, but I believe Ashley knows what the facebook main class name is

  • I made a mistake with the class name example.

    I found this in the Unity: com.facebook.unity.FBUnithDeepLinkingActivity

    So I thins it should be like "com.facebook.(sdk).(MainActivity)" but I don't sure.

    Also, I did not find this information in the AndroidManifest :(

  • I'm regenerating my app in the Facebook dev platform. I have to specify the name of Main Activity class. For example, "com.my.app.MainActivity".

    Can you suggest what class name (instead of MainActivity) should I write?

    Thank you!

    Tagged:

  • The warning text:

    To release an app targeting Android 13 (API level 33), you must complete an advertising ID declaration. This will allow you to avoid replacing the advertising identifier with a string of zeros, in accordance with the new rules for this operating system.

    If an app targeting Android 13 or later uses an advertising ID, the com.google.android.gms.permission.AD_ID permission must be specified in the manifest.

  • Hi Laura_D

    Maybe you can help me with this topic?

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DiamonDcher

Member since 11 Jun, 2017

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