Crush keystore file generate

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  • When I used to generate a new keystore file for app signing (android), Construct 3 constantly crush. I see "Success window" but I can't find the keystore file.

    This is error:

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r350/main.js, line 1920, col 242

    Message: Uncaught TypeError: d.getModifierState is not a function

    Stack: TypeError: d.getModifierState is not a function at mr.g.ki.rLa (https://editor.construct.net/r350/main.js:1920:242) at Yi.g.kuc.zd (https://editor.construct.net/r350/main.js:1922:416) at editor.construct.net/r350/main.js:1922:139

    Construct version: r350

    URL: editor.construct.net

    Date: Mon Aug 14 2023 16:39:43 GMT+0300 (GMT+03:00)

    Uptime: 158.9 s

    Platform information

    Product: Construct 3 r350 (stable)

    Browser: Edge 115.0.1901.203

    Browser engine: Chromium

    Context: webapp

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 20

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/115.0.0.0 Safari/537.36 Edg/115.0.1901.203

    Language setting: ru-RU

    WebGPU information

    Renderer: WebGPU

    Supports GPU profiling: no

    Major performance caveat: no

    Maximum texture size: 8192

    Adapter vendor: intel

    Adapter architecture: gen-12lp

    Adapter device: (unavailable)

    Adapter description: (unavailable)

    Adapter features: bgra8unorm-storage, depth-clip-control, depth32float-stencil8, indirect-first-instance, rg11b10ufloat-renderable, texture-compression-bc

  • No idea why is that not working, still as a work around - you can generate keystore with java tools outside of a construct 3 and later import it to there.

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  • Do you have the same problem? Or is it only my case?

  • Do you have the same problem? Or is it only my case?

    I have just tried and i'm not experiencing a same issue.

    Try to open the c3 in anonymous mode of chrome to check if cache and cookies does affect it. Or try with another device/browser.

    Probably you do use cyrillic/special characters in your signing key details? I believe they are restricted.

  • I am also getting the same error any solution found? not able to generate keystore.

    Error report information

    Type: unhandled exception

    File: editor.construct.net/r358/main.js, line 1917, col 242

    Message: Uncaught TypeError: d.getModifierState is not a function

    Stack: TypeError: d.getModifierState is not a function at rr.g.ki.NLa (https://editor.construct.net/r358/main.js:1917:242) at aj.g.avc.zd (https://editor.construct.net/r358/main.js:1919:416) at editor.construct.net/r358/main.js:1919:139

    Construct version: r358

    URL: editor.construct.net

    Date: Sun Sep 17 2023 20:38:29 GMT+0530 (India Standard Time)

    Uptime: 495.3 s

    Platform information

    Product: Construct 3 r358 (stable)

    Browser: Edge 117.0.2045.31

    Browser engine: Chromium

    Context: browser

    Operating system: Windows 11

    Device type: desktop

    Device pixel ratio: 1.25

    Logical CPU cores: 8

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/117.0.0.0 Safari/537.36 Edg/117.0.2045.31

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Supports highp precision: yes

    Vendor: Google Inc. (Intel)

    Renderer: ANGLE (Intel, Intel(R) UHD Graphics Direct3D11 vs_5_0 ps_5_0, D3D11)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_draw_buffers_indexed, OES_texture_float_linear, OVR_multiview2, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, WEBGL_provoking_vertex

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