JeZLee's Recent Forum Activity

  • Hi, after a many more hours and numerous questions in the forums I am proud to release "Alpha 3c" of my very 1st "Construct 2" game project! Enjoy - JeZ+Lee

  • I believe it's because they are spawned after the explosion ,

    You can fix it by setting an event like this ...

    " On Every Ticks | Explosion : Move to top "

    Cheers !i,

    That worked perfectly, thanks!

    JeZ+Lee

  • <font size="5">Issues With Z Order Of Sprites - Need Some Help!</font>

    Hi,

    My Asteroids remake is progressing well

    with the help I receive in this forum.

    I have a display problem with my sprites:

    When an asteroid is blasted I display a fading explosion sprite.

    Problem is the the new smaller asteroids

    are being drawn above the explosion

    and I cant seem to fix this using "Z Order" commands in the IDE.

    Here is a URL link to the current stable project:

    http://16bitsoft.com/V2/Files/RocksInSpace/Alpha3/RocksInSpace_Alpha3a.capx

    Here is a screenshot of the issue:

    <img src="http://16bitsoft.com/V2/Files/RocksInSpace/Images/RIS_ExplosionBelowNewSmallerAsteroids-01.png" border="0">

    Hope someone can help, thanks!

    JeZ+Lee

  • Hi, I am the original poster. Better z order controls in next release would be great! - Just need "Bring Forward"/"Send Backwards" commands to be added to the IDE, thanks! - JeZ+Lee

  • Here is a fixed capx that gives random direction: lewispcservice.com/downloads/RocksInSpace_Alpha3-Fixed.capx

    I changed your random motion lines to be set to random(360) for Angle:Set anglei,

    You fixed my problem!

    Thank you!

    Now I can continue with development...

    JeZ+Lee

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  • Hi,

    I've uploaded the project at the following URL address:

    http://16bitsoft.com/V2/Files/RocksInSpace/Alpha3/RocksInSpace_Alpha3.capx

    Can someone have a quick look

    and tell my why the smaller asteroids

    don't move in random directions?

    Thanks!

    JeZ+Lee

  • Is it "angle of motion" or just the angle the asteroid is facing that should be set ?i,

    Angle of motion is what I am trying to set...

    JeZ+Lee

  • Look at the properties of the bullet behavior for your asteroid. Try using "Set angle" to no.i,

    Funny, I don't need this now, but thanks for pointing it out to us!

    Now when an asteroid is hit by player laser I display an explosion

    on top of the hit asteroid so it looks good.

    JeZ+Lee

  • <font size="5">Problem With Creating Smaller Asteroid Bullets</font>

    Hi,

    I am making a classic Asteroids game remake.

    I am at a point of blowing up larger asteroids and creating smaller ones.

    Please look at this developer screenshot and tell me what is wrong:

    <img src="http://16bitsoft.com/V2/Files/RocksInSpace/Images/RIS_CreateSmallerAsteroid_DirectionIssue-01.png" border="0" />

    The two smaller asteroids are created,

    but their direction of movement is not random?

    Hope you can help, thanks!

    JeZ+Lee

  • Hi

    Maybe you should use phisycs behavior? just apply it to your asteroid and add some actions - look at screenshot dropbox.com/s/b1ar45qm2j6v7bh/screen.jpg

    one problem - Wrap behavior doesn't work...i,

    Wrap behavior is necessary for this Asteroids remake.

    Anyone else have any ideas on how to stop a bullet sprite

    from changing rotation when it changes movement direction?

    Thanks!

    JeZ+Lee

  • Flash is the past, HTML5 is the future!

    JeZ+Lee

  • Finally got my 500 Reputation points.

    I've released Alpha 2 now and updated this post...

    (much more work to be done - still learning "Construct 2" IDE

    JeZ+Lee

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JeZLee

Member since 9 Feb, 2013

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