Hey guys, I was wondering if someone would either make or give advice on a glitch effect, similar to the one shown in the flixel power tools
image example
I've had a look at the source code for the glitch effect, and it appears they move a row of pixels at a time in a random X direction, where the maximum distance moved is dependant on a Glitch Size value, and the height is dependant on a Glitch Skip value.
Sadly, I'm not good with Shaders, and I've never done GLSL shaders, so it would be awesome if someone could make a shader do this on a sprite or at least point me in the right direction on how to do it myself.