gamepopper's Recent Forum Activity

  • I know this has already been solved, but I'd like to suggest also a Condition in the touch object called "On Touched Object". This only performs actions when the user has just touched the screen in contact with an object.

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  • I understand that this will sound confusing but here's the best way I can explain this.

    I currently have a Fireworks style game. Each firework has a particle effect (sparks) pinned to it. When the firework flies up, the particle sprays, when it goes down, the particle stops spraying.

    This works perfectly well for one firework at a time, however when more than one firework is in action, all particle effects won't spray if at least one of the fireworks is going down.

    I've been working on this for about an hour, my best guess is that because of the way I've written it, the events are acting on all instances, instead of the instance pinned to that object. I figured that I could have a condition for "If sparks is pinned to firework", but the condition doesn't exist. The only condition that Pin Behaviour has is "Is Pinned" which doesn't help me at all.

    I've also tried conditions to check if the spark's position is equal to the firework's position, and if the firework overlaps the sparks, but neither work.

    Here's a screenshot of my fireworks event sheet:

    <img src="https://dl.dropbox.com/u/30381754/FireworkSheet.png" border="0" />

    Any help will be greatful, feel free to ask about the event sheet!

  • Hey there!

    The name's Gamepopper, I'm a game maker, games programming student and an animation film reviewer.

    I made my first game on Construct2 back in February, which got me a job as a Windows Games Ambassador for Microsoft! I'm gonna try and make more since Construct2 is a really sophisticated and easy to use system for making games, as long as my University work doesn't hold me back.

    If you wanna see what games I've made, check out my site here: Gamepopper's Game Development Site

    If you wanna see what animated films I've reviewed, see here:

    Animacritic

  • I'm using release 114 (64-bit)

  • Hello, I'm not a real expert in JavaScript or Windows 8 games development but I'm having problems with a game I'm making for the Windows Store. I'm getting these errors from the exported files I get when running in Visual Studio 2012 for Windows 8:

    1.

    this.Zg&&(new Windows.UI.Popups.MessageDialog("Note: this Windows 8 app is in Test Mode, designed for testing purchases. Before publishing, be sure to set Test Mode to 'No' in the Windows 8 object's properties.")).Eo();

    ".Eo()" is apparently undefined and it throws an unhanded exception. Removing ".Eo()" makes the app run.

    2. HTML1701: Unable to add dynamic content ' <link/><table></table><a href='/a' style='top:1px;float:left;opacity:.55;'>a</a><input type='checkbox'/>'. A script attempted to inject dynamic content or elements previously modified dynamically that might be unsafe. For example, using the innerHTML property to add script or malformed HTML will generate this exception. Use the toStaticHTML method to filter dynamic content or explicitly create elements and attributes with a method such as createElement. For more information, see go.microsoft.com/fwlink

    Appears in JavaScript Console as an Error.

    3. [Construct 2] Error loading WindowsStoreProxy.xml: WinRTError: A quota was exceeded.

    Also appears in JavaScript Console.

    I've tried to submit the game twice, first time it failed the security test (updating the Certification Kit and running a virus/malware scan sorted that out). Second time it failed the component test because the game apparently crashes due to an "Access is Denied" error on this line:

    this.Hi.licenseInformation.addEventListener("licensechanged", function(){a.a.trigger(vd.prototype.e.Gk,a)});

    According to the error report that provided me.

    So can anyone explain to me what this issue is? I'm not sure if it's a bug with Construct2 or an issue with my version of Windows 8 Pro or Microsoft Visual Studio or even JavaScript. Any help would be great! <img src="smileys/smiley1.gif" border="0" align="middle" />

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gamepopper

Member since 6 Feb, 2013

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