gamepopper's Forum Posts

  • Has there been any update to this issue? I still have broken audio whenever I build to WP8.1, and using the Windows Phone Audio Functions hasn't fixed them, and for some reason building to Windows Phone 8 doesn't play audio at all, even with the wav files added to the media folder.

  • Steps to Reproduce Bug

    • Export Game to Windows Store
    • Set to Windows Store Universal 8.1+
    • Open and configure project files, run Windows Phone project to Device.

    Observed Result

    Minify Script Checked

    SCRIPT5007: Unhandled exception at line 44, column 1 in ms-appx://869f9ecc-1431-421e-9767-97023537ad47/c2runtime.js

    0x800a138f - JavaScript runtime error: Unable to set property 'Mi' of undefined or null reference

    File: c2runtime.js, Line: 44, Column: 1

    for(c=this.Kc.length;a<c;a++)b=this.Kc[a],b.Mi=!1,b.sw&&(this.O.useProgram(b.zm),this.O.uniformMatrix4fv(b.sw,!1,this.As));

    Minify Script Unchecked

    SCRIPT5007: Unhandled exception at line 1739, column 4 in ms-appx://869f9ecc-1431-421e-9767-97023537ad47/c2runtime.js

    0x800a138f - JavaScript runtime error: Unable to set property 'hasCurrentMatMV' of undefined or null reference

    File: c2runtime.js, Line: 1739, Column: 4

    for (i = 0, len = this.shaderPrograms.length; i < len; i++)

    {

    s = this.shaderPrograms;

    s.hasCurrentMatMV = false;

    if (s.locMatP)

    {

    this.gl.useProgram(s.shaderProgram);

    this.gl.uniformMatrix4fv(s.locMatP, false, this.matP);

    }

    }

    Operating System and Service Pack

    Windows 8.1 64-Bit

    Construct 2 Version ID

    r179

  • Steps to Reproduce Bug

    • Export Game to Windows Store
    • Set to Windows Store Universal 8.1+
    • Open and configure project files, run Windows Phone project to Device.

    Observed Result

    Minify Script Checked

    SCRIPT5007: Unhandled exception at line 44, column 1 in ms-appx://869f9ecc-1431-421e-9767-97023537ad47/c2runtime.js

    0x800a138f - JavaScript runtime error: Unable to set property 'Mi' of undefined or null reference

    File: c2runtime.js, Line: 44, Column: 1

    for(c=this.Kc.length;a<c;a++)b=this.Kc[a],b.Mi=!1,b.sw&&(this.O.useProgram(b.zm),this.O.uniformMatrix4fv(b.sw,!1,this.As));

    Minify Script Unchecked

    SCRIPT5007: Unhandled exception at line 1739, column 4 in ms-appx://869f9ecc-1431-421e-9767-97023537ad47/c2runtime.js

    0x800a138f - JavaScript runtime error: Unable to set property 'hasCurrentMatMV' of undefined or null reference

    File: c2runtime.js, Line: 1739, Column: 4

    for (i = 0, len = this.shaderPrograms.length; i < len; i++)

    {

    s = this.shaderPrograms;

    s.hasCurrentMatMV = false;

    if (s.locMatP)

    {

    this.gl.useProgram(s.shaderProgram);

    this.gl.uniformMatrix4fv(s.locMatP, false, this.matP);

    }

    }

    Operating System and Service Pack

    Windows 8.1 64-Bit

    Construct 2 Version ID

    r179

  • Game was really fun, I enjoyed it!

    Although you already knew that, I just thought I'd say hi as I'm also a Construct2 user. :3

  • Well like I said earlier, I tried it on my Windows 7 Desktop PC and couldn't reproduce it, I'll check my drivers on my laptop.

  • I can't reproduce any problem. There is no repeat effect on the background here, which makes sense because your .capx has "Clear background" set to "Yes". Even if I set it to "No", it still renders correctly because there is an opaque layer at the bottom. I do not understand what the layer color has to do with this. Did you submit the correct .capx?

    I'm sure this I've linked the correct capx file.

    I've tried this out on my Windows 7 machine and I do not get this issue on any browser.

    On my Windows 8.1 machine, Chrome was the only one that worked as expected.

    On Internet Explorer 11, the background flickers between black and the set colour (in this screenshot it should be white) .[attachment=0:123yozj8][/attachment:123yozj8]

    On Firefox 30, the repeating effect occurs (as seen near the top) and theirs a white area around the sprite where it should be transparent. [attachment=1:123yozj8][/attachment:123yozj8]

  • Problem Description

    If the background colour of a specific layer that is not transparent is either white (255,255,255) or black (0,0,0), the layer clears after the first frame, this even happens when "Clear Background" is set to false.

    Attach a Capx

    Download Example capx

    Description of Capx

    All this capx does is create a set number of instances of a single sprite object with physics behaviour. You can set the colour of the background with setting the background colour of Layer 0.

    Steps to Reproduce Bug

    • Step 1: Create a new project
    • Step 2: Add either a new sprite object or particle object.
    • You could also open an example object and set the background colour of the bottom layer to black or white.

    Observed Result

    The background does a repeat effect from the graphics not being cleared.

    Affected Browsers

    • Chrome: (NO)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Windows 8.1

    Construct 2 Version ID

    r173

  • At the moment you can only draw quads, I'm assuming drawing polygons will be possible in the future?

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  • Awesome WebGL plugin! Not sure if this has been asked but will it be possible to clear the WebGL area to a clear colour instead of an opaque one?

  • So this one is simple but it really bothers me.

    For TiledBackground objects you can:

    • Assign it a Solid behaviour so other objects won't go through it.
    • You can check if a Sprite object is colliding with or overlapping a tiled background.

    But you cannot:

    • Check if it has collided with another object
    • Check if it is overlapping another object, not even another TiledBackground.

    I'm fine if there is a reason you cannot edit the collision polygon, leaving it permanently to be a rectangle, however it's more consistent and gives the object more use if you to have the ability to check if a TiledBackground is overlapping/colliding with another object, including another TiledBackground.

  • R0J0hound eli0s

    Hey! I've been trying out the trail effect as well, noticed two issues with using additive blend:

    1. It doesn't display any background or layers underneath, just covers it with a white canvas.

    2. It doesn't work well with the eraser set to a colour that isn't white.

  • eli0s also the trail only fully works on white. :/

  • eli0s I noticed a problem with the additive method. It makes the canvas area fade to whatever the colour of the eraser is. That's not good if I'm using a background of any kind.

  • eli0s I'll try that when I get back home.

  • Maybe it just takes a while for the trail to fade completely.