gamepopper's Forum Posts

  • spongehammer Sargas

    While the RTS method works, I'm working on a game that doesn't have the objects close in formation. The objects go towards a player, so if they are far away, they won't go near the player because they stay in formation.

    cvp

    I never realised you can pick out instances like that. I got a method that kinda sorta works like this:

    +Sprite1: On collision with Sprite1

       +System: Pick Sprite1 instance 0

          Move Forward 5 pixels

       +System: Pick Sprite1 instance 1

          Move Forward -5 pixels

    Everynow and then they go over each other but most of the time they don't.

    Sargas Your method does a good job, although I noticed some times the objects struggling to move when bunched together. :/

  • Also trying the "On Collision" Trigger, it just stops both of the instances. Having them stop or even bounce back a few pixels would be great, but I cannot seem to access specific instances if I'm testing collisions of two of the exact same instances. :/

  • Well experimenting with the physics behaviour does stop them from overlapping, but they slide all over the place, not to mention it would mean applying physics to all the walls as well. :/

  • I want to have a set of objects all going towards the same path, however the objects just overlap eachother, and when they follow another path they are all together.

    Here's an example of my problem: CAPX

    (just click to set a path)

    That example has me using the Solid behaviour, but it doesn't work.

    Any help would be greatful!

  • Thanks!

    So just use window.close() then :)

  • It's a common feature for PC games, so how come Node-Webkit doesn't have this function? Or is there a workaround for this?

    And before you suggest this, using the "Close" event in the Browser Plugin doesn't work, doing it freezes/crashes the game.

  • Thanks for the response, however I forgot to close this when I did find people. The game was finished, but I appreciate your time to reply on this post. :)

  • Hey guys, I was wondering if someone would either make or give advice on a glitch effect, similar to the one shown in the flixel power tools

    image example

    I've had a look at the source code for the glitch effect, and it appears they move a row of pixels at a time in a random X direction, where the maximum distance moved is dependant on a Glitch Size value, and the height is dependant on a Glitch Skip value.

    Sadly, I'm not good with Shaders, and I've never done GLSL shaders, so it would be awesome if someone could make a shader do this on a sprite or at least point me in the right direction on how to do it myself.

  • California Really? That's annoying to hear after I finally got it to work: fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-prn1/1010165_653052794724156_288051454_n.png

  • thehen Yeah I edited the manifest file, but when I submitted it and got accepted, the name didn't change. However, I believe I may have submitted the wrong XAP file, or because it used a XAP file with the exact same name, it didn't override. Today I've resubmitted the game again, but this time with a XAP file with a different name.

  • thehen I'm having the same problem as tacticx, where it shows up on the store as "WindowsPhonePluginForConstruct2"

    windowsphone.com/en-us/store/app/windowsphonepluginforconstruct2/7666844c-fb6e-4abd-ae4f-6f0518b15d2f

  • Nevermind, I found the manifest file. I'm surprised the Windows Submission Process didn't notice the app name.

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  • Good news: My game was finally accepted for submission onto the Phone App Store!

    Bad news: Even though I've set the name of the game on the submission files, it only appears as the name of the solution, which is "WindowsPhonePluginForConstruct2". How do you change the name of the project?

  • Good news, external URL works!

    Bad news: On occasion an Unhandled Exception gets thrown when trying to press the back button.

    Also any URLs starting with HTTPS do not open.

    Other than that, I got a working build and I've just submitted it. :)

  • thehen ah that would explain it. I'll try it now =^^;=