> Creat many sprite font objects, then destroy them, the ImageMemoryUsage not reduce. Is a BUG of this plugin or the C2? Someone can fix it?
Nofish, due to my lack of expertise it is entirely possible that Spritefont is not properly releasing textures, however it was not intended to be created and destroyed in large quantities and rapid succession. Why do you need so many spritefont objects being created and destroyed? That is one of the poor practices in C2.
Mipey, I want to make an animation when the score changing.for example. +10, +24,+31 ,and make tween of the spritefont. If i use one spritefont to do this. The effect seen very strange.As I know ,your plugin is the best way to show a custom font in COCOOJS. Maybe i need to find a other way to do this.
anyhow, your plugin is very very useful to me. Thanks Mipey.