So this one is simple but it really bothers me.
For TiledBackground objects you can:
- Assign it a Solid behaviour so other objects won't go through it.
- You can check if a Sprite object is colliding with or overlapping a tiled background.
But you cannot:
- Check if it has collided with another object
- Check if it is overlapping another object, not even another TiledBackground.
I'm fine if there is a reason you cannot edit the collision polygon, leaving it permanently to be a rectangle, however it's more consistent and gives the object more use if you to have the ability to check if a TiledBackground is overlapping/colliding with another object, including another TiledBackground.