RandomFellow's Recent Forum Activity

  • Gotta say, it's looking good so far from the screenshots.

    Unfortunately, we can't play the game using the zip file. Whenever someone tries to open the index file from their computer, it will give them an error saying it must be uploaded to be played.

    It's pretty easy to fix though. If you upload the contents of the zip file to your server and link the index file, it'll work just fine.

  • Tranquility

    Yep, what spongehammer said! For me, however, it me awhile to figure out you could add additional points to the collision polygon by right click the hitbox and selecting add point.

    Ya gotta be a bit careful with those. Adding a lot of points can cause some crazy physics reactions.

  • I am REALLY digging this. It seems like there's more to it than the average top-down shooter rampage.

    Are you planning on letting the player customize how their character looks? I see a lot of variety with the characters on the field, and with a fashion diva like me, letting me go to town with how to make the player look would be the icing on the cake ice cream and puppies!

    [End of drunken phone comment]

  • It's pretty slick so far, I gotta admit!

    Though, if you hit the up arrow, Mega Man does a little hop.

  • RandomExile

    Thanks! That's exactly what I thinking when I looked at the old ones. He has this laid back "I don't care" look that I liked. The downside was that it was hard to make his animations really.... well, animated like that.

    mineet

    Flattery will get you everywhere, madame! I was actually thinking the first new sprite would be the base model, and each item could be equipped individually. So you could wear the brown coat with the black hat and the boots. Making new ones shouldn't be too difficult either, so (hopefully) there will be tons of combinations.

    Maybe even give Goo some fancy hats.

  • The original character sprites I've been using for Super Awesome were basically placeholders. I've been toying with the final proportions and designs, and I think I'm getting closer to something I like.

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/new.png" border="0" />

    I'm also planning on having equippable vanity items (like coats, hats, scarves, etc) that the player can collect and change out through in-game menus. I think giving the player the ability to customize how he looks will add a level of personal investment in the character.

    ..... I'm a bit of a fashion diva when it comes to my game characters, if you haven't noticed.

  • rudyardKipling

    Construct2 does have a sort of graphic design portion of the sprite creator, but it's very limited. Most people here use image editing programs like photoshop, GIMP, or SAI to create their graphic assets. Hell, there's even people who use MSPaint to make some great stuff.

  • Have you tried setting up an instance variable for the object and having it generate a random number for that variable when the object is created?Then you can just set the frame to match the variable.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Tedg Thanks, mate. I swear I'd look my head if it weren't firmly planted up my bum.

    chrisbrobs You, sir, are a scholar and a gentleman!

  • That did the trick! Runs pretty smooth. Thanks again. I probably would've snapped my desk in half with my forehead without your help.

    Now all I need to do is measure mouse velocity, and people will be hurling boxes at each other like champs!

  • Thanks for the quick response, Genki! That's what I love about you guys in the community! That, and your snappy fashion sense.

    That's actually what I have running right now. The only problem with it right now is when gripping smaller objects, and sometimes the larger ones, the player will lose control of the object if they move the mouse too fast. (Though, I think it might be a problem with where I placed the origin points)

    Eventually, I want to add the ability to pick up and throw objects, and moving the mouse quick enough to throw objects far enough might be a problem.

  • I'm afraid I already know the answer to this question, but I thought I'd ask just in case.

    Is it possible to change the button that triggers the DragDrop behavior? I've scoured the mouse, system, and behavior events (not to mention the forums), but I can't find a thing.

    I know it's possible to piece together your own drag-and-drop functions without the behavior, but I'd hate to have to go through all the trouble if I didn't have to.

RandomFellow's avatar

RandomFellow

Member since 2 Feb, 2013

None one is following RandomFellow yet!

Trophy Case

  • 11-Year Club
  • Email Verified

Progress

12/44
How to earn trophies