RandomFellow's Forum Posts

  • I tend to spend a lot of time tweaking the control settings for objects with the Platform behavior to get the controls as tight as possible, and it got me wondering. Do y'all have a favorite set of settings (Max speed, Acceleration, etc) that you like with the Platform behavior? Do ya prefer the old school platform behavior or Platform Plus addon?

  • I highly approve, sir.

    Keep. It. Up!

  • This better become a playable reality, sir, or life will cease to have meaning.

  • My friend Tiff's intro.

  • You can change the collision box for each sprite in Construct2 so that they're the same whenever you import a new sprite. Just double click your sprite and there should be a button at the very bottom of the image editing window called set collision polygon.

    But from the sound of it, it doesn't sound like it's the collision polygon that's the problem. Check and see if collisions are enable on both sprites and that the 'on collision' events are set up correctly for both sprites. If you can get a screenshot of your event sheet, that'd be helpful too.

  • What kind of problems are you having with the sprites?

    I can toss some quick sprites your way but if you were looking for some nicer looking graphics, I do paid commissions, too.

  • More from a gaming project than a game but...

    My character intro. I had to ramp down the handsomeness to safe levels.

  • Okay, I gotta say... I've addicted to this thing for the past couple of days...

  • I may be a little late to the party, but it never hurts to try. If you're still looking for art assets, I could always toss my hat into the ring as well.

    If you'd like to see some of my work, I have some storied on my sta.sh here: http://sta.sh/21mu941b0t1i?edit=1

  • These visuals give me hope for the future.

    HUMANITY IS REDEEMABLE!

  • pollolomo

    Those visuals are amazingly well done!

  • codah LittleStain

    I didn't know events on the container only affect objects in the container. Huh. I was avoiding containers mostly because destroying the building when it's health drops to 0 would also destroy the bar indicator and arrow sprites, but there are easy ways around that now that I know!

    Thanks, guys!

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  • The description may be misleading, but I'm not sure exactly how to word this.

    I'm just wondering what the most efficient ways to link (or group) objects and manipulate them individually. As you see below, I have a building which can be destroyed with it's health displayed overhead. The display, health bar, arrow, and building are all separate and are all controlled separately. Since there will be more instances of the destroyable building onscreen at any given time, I'd need a way to link the health and building sprites so the programming doesn't get confused. Pretty common issue, but all the ways I know to do this take a lot of events or individual objects to program.

    What I am wondering is what are the easiest ways y'all have found to put objects into groups or link them together?

  • You could also have a "Jumping" on/off variable on the player as well. Whenever he hits the spring, you'd turn on the jumping bolean and turn off collisions when jumping is on.

    There's a lot of different ways to do it, really.

  • Ah, damn. beat me to it! Though, I do have a follow up question I'm just curious about.

    Anyone have a good idea how to animate and program the actual rolling on the number counter? Like, showing the number actually rolling up or down from 1 to 2 like a real counter gauge?

    I've been mulling the idea in my head for a long time and the closest I can get is with a wall of mind-numbing events.