RandomFellow's Forum Posts

  • I wouldn't mind throwing my hat in the ring. You can check out my deviantart page if you'd like.

    Some examples of my work:

    Basic 2D style

    Pixelated 2D style

  • Fidasx

    Whoa, those are frikkin' slick, mate! I'm curious what program you prefer to use for making your graphics. Can't wait to see your character sprites!

  • You're right about gameplay. Games have evolved into a completely new form of interactive storytelling in the last 25-30 years, but at their core, they're meant to beplayed. If a game these days has an amazing story and breath-taking graphics, but the game itself is a chore to play, then it's a bad game.

    I think the problem, though, is there's so many different elements that go together to make a game these days, and you have to judge it as a whole. In the NES era, you just needed a flimsy premise to get started and the gameplay took over from there. These days, developers are expected to juggle every element equally.

  • Or, if all else fails, you can shrink the bounding box of the hole element and place it in the center of the sprite. That way, you can just set it to on collision, and it will trigger when the ball looks like its within the hole.

    It's technically cheating, but I won't tell.

  • As a 2D artist/animator, I've been considering offering paid commissions here on the forums to fund my own game instead of using kickstarter. I've done commissions before (fan forums, deviantart, etc), and my pricing has usually been on the lower, more affordable side.

    The problem I'm running into here is that animating can be time consuming, even for small sprites, and game developers usually need a lot of sprites to make a game work. Thus, I'm not 100% sure on how much would be a fair price.

    I've been toying around with the idea of starting at $5 US per basic sprite frame, icon, or tile piece. Bigger or more detailed ones would be more, of course. That way, you can get all the frames needed for a basic player character for around $25 (one frame idle, three frame walk cycle, one frame jump). I was considering offering package deals as well.

    So what do y'all think would be a good basic starting price?

    <img src="http://i174.photobucket.com/albums/w89/Popowigeon/walk01.gif~original" border="0" />

  • goodfeet

    Hey! Nice work, mate! Do you happen to have a portfolio of any other audio work you've posted somewhere? I've got a bunch of awkward sound effects I've been trying to make myself and wouldn't mind some help figuring out ways to make them.

  • Jayjay

    Right on the nose there, Jayjay. That's the sword knight from Kirby... it even has weird little animation frame where kirby squeezes himself tight when he does the little dance at the end of a level.

  • sved

    Rasterized art styles are surprisingly easy to animate through programming actually, and I think this'll go faster than you think. Programming just takes a lil' creative thinking to work around the problems and from your are, you can tell you've got the creativity down.

  • railslave

    I gotta say, that's one of the more interesting/original looking games I've seen in construct2. I kinda wanna give it a shot sometime...

  • Wrangler

    I think it's a little humbling to me knowing that you use a rudimentary in-software image editor and get these amazing results, sir... next thing you'll tell me is Picasso used MS Paint!

    Are you purposefully trying to lower my self esteem, you monster?

  • Are you wanting help with programming the enemies and their behaviors, making the sprites, or something else?

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  • retrodude

    If your avatar is any indication, I think I'd be pretty damn impressed with what you had before you quite and tell you not to give up so easily! I kinda did the same thing with this last year. I'm actually curious to see what you had!

    sved

    You keep posting pieces like that and I don't care how long it takes! Your screens are more like paintings than screenshots.

  • Why does everything you make have to look so purdy? WWWWWWWWWWWWHY?!

  • sved You, sir, are tickling my nostalgia bone in all the right places! The art style reminds me a lot of Out of This World, and the thought of an adventure game that looks like that is getting me all giddy.

    Cappdog You mean bombs for the player (like a missile launcher or allied bombing runs), or bombs for enemies (like enemy bombers or minefields)? 'cause I'm planning on both. XD

    Your visuals make me joygasm.

    Thanks! I feel I should mention that I've been silently watching your game for awhile like a creeper.

  • sman118 That's high praise comin' from you, mate! Funny thing is the legs are the only parts that are actually animated. I used a friends version of Spriter to animate the legs and attach them to the body in Construct2. That way, the player can swap out parts to make their own steam mechs (hopefully).

    Windwalker A man after my own heart, I tell ya. I've got most of the player controls working, so I hope to have somethin' for y'all to try out in the next month or so.