Katala's Recent Forum Activity

  • I mean the object that creates the joint. Since I cannot change origin point or create/edit imagepoints at runtime. One way to achieve this would allow to use position where to create the joint instead.

    Actually for my purposes I noticed that I can change the origin point of Yann's Polygon plugin. This seems to be good enough when I was thinking to make custom collision polygons with that anyway.

  • First I lost because I didn't really know what to do but, won the second round Something similar to this could propably make interesting battle system for JRPG for example.

  • KFC , Well it could save that value every tick for example. And if it's possible to check the time from some reliable source from the internet.

    But I don't really have experience on this kind of game desing so I don't really know how they usually do this.

  • If you need a system that can handle a ton of items like something in the realms of Diablo. I would make files for treasure tables probably using this CSV plugin https://www.scirra.com/forum/plugin-csv-csv2array-csv2dictionary_t64326?&hilit=csv. I would tag the treasure table number/level/tier to the enemy or scale of random tables to choose. For the base item set stat scales and probability value to use magic or improved item and then use similar table for affixes (example tier1 affixes or tier1 shield affixes).

    About Diablo 2 loot generator

    I don't think there would be much lag at least if the files are on local disk, but if there would you could generate the items when the map loads.

    And my answers for the questions.

    1. Not the best way. I would make array or dictionary object container for the enemy where to generate the items from external sources.

    2. They could not sure you necessarily need to.

    3. No.

    Not sure if this helped, but there are quite a few ways on doing this and I don't know what is the optimal.

  • Maybe you could save the time when player quits and then when game is restarted compare the time.

  • Yes. Even when i'm not even sure what those are but it's always good to have more options.

    Also if it's not too much trouble, could you check if it's possible to add create joint from position. When currently it is only possible from origin and image point.

  • I have made custom level editors on both and even if there is no ini plugin on C2, JSON files are faster anyways so I don't miss that anymore. Recently I figured out how to use external audio files on C2 so that is no problem (very easy in the end).

    Stuff I would like to have from CC to C2 at the moment are mainly image offset and maybe performance on some cases. Physics plugin on C2 actually gives more freedom than on CC. I never used SpriteDistorsion on CC so I don't really miss that.

    Stuff that neither can do is to edit collision polygons and image points at runtime. For one of my highly moddable game idea that would be very nice feature.

    In the end I have still quite pleased to C2, even when I was a bit hesitant to switch to that. Possibility for multiplayer games, multible export options (some issues may occur) and of cource the fact that it is still on development would still keep it as better option for me.

  • For large projects I would go with B. Also if you made your own level editor you could share that as well.

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  • More minor thing I had in mind would be to have option to make joint from position.

  • Just a quick add. That's not what collisions are used for. They are used to handle the math on object on object collisions. Ideally you would disable collisions from hud anyway that they don't have to make any collision checks (hud rarery interacts with objects).

  • Since I don't know any efficient way to use sprite sheets from external files I tested an animation system on Node-Webkit that would load every animation frame from separate image file to Tiled Background. The image memory usage that construct gives seems very promising. Meaning it seems to release everything that isn't in use. Also the CPU usage isn't very high.

    So my guestion would be that could there be some other memory issues using this method that are not so obvious or if for some other reason this would be really bad practice of doing things.

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Katala

Member since 31 Jan, 2013

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