Katala's Recent Forum Activity

  • On CC there was user made plugin called Unique Sprite that was able to draw different images for same instances. Also I guess this same effect could be achieved if we could make frames at runtime using Sprite plugin. What I had in mind was platformer rpg where every part of the character is their own object. You could change you gear and it would load new frame externally at runtime.

    In theory this could maybe be done using Sprite plugin, but it would be unnecessarily complicated and I should add dozen of tiny empty frames and keep track of them somehow.

    Animation support wouldn't be necessary, but wouldn't hurt neither. Tiled BG cannot do this since it cannot be mirrored and scaling would also be beneficial.

    I thought of doing this myself, but I don't have any experience with JavaScript, so it would be quite a messy operation. If this cannot be official feature, could someone in the community be interested of making such a plugin?

    Also if someone knows how to do this without new plugin, it would be much appreciated if you could share your method.

    [PLUGIN]Unique Sprite(no anim,uniqe image per inst

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  • [quote:gy7nk2al]Hey,

    I just started using Construct 2 and I'm a total newbie. I decided to start an rpg but I'm having trouble making my players and npc's walk. I've been used to rpg maker vx, where all you have to do is press a few buttons to make the players walk so this is a big change.

    Example : I would appreciate all the help given.

    You should't start with rpg. At least get used to the program a bit more. On rpg the movement should be least of your problems.

  • [quote:2i04f2ea]...

    Fez

  • Imagine you could have 4 of these. On your both hands and legs as motion controllers. Games would be streamed from your phone to Oculus Rift on your head. You could leave another eye free to see where you are going (optional). Imagine playing Tekken on a bus stop in FULL 3D. People on the streets would just admire "Well look at them go!"

  • Ubivis Ok clearly I don't even know what I'm talking about

    My humble collection

  • I'm sure I'm not the only one to have this habit of hoarding cheap games from Steam. Who knows maybe one day I actually want to play them

    Here are some of the latest:

    Max Payne Bundle 2,99€

    The Witcher: Enhanced Edition Director's Cut 1,59€

    Papers, Please 4,49€

    Red Faction Complete Bundle 4,99€ (I guess it was just too good of a deal, but I don't really have any special interest on these)

    8BitBoy 1,59€ (Actually finished it!)

    Divine Divinity 4,99€

  • [quote:2apdepxp]I had freezing issues, but haven't tried new version yet. I will wait till stable will be released thought.

    I still have that. Guess i'm gonna stay on v 0.8.6 which you can get here https://github.com/rogerwang/node-webkit.

    Don't know if much have improved since if any.

  • Maybe you could use something like this.

    https://www.scirra.com/tutorials/747/zone-based-camera-movement

    And scale that area to the size of the actual map.

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  • Doesn't seem to work on Firefox for me. I get this message.

    [quote:15itia7b]Javascript error!

    Error: RTCPeerConnection constructor passed invalid RTCConfiguration - missing url

    http://localhost:50000/c2mp-peer.js, line 127 (col 35)

    This is likely a bug in Construct 2 or a third party plugin or behavior - please report it to the developer. Subsequent errors will be logged to the console

    Node-Webkit and Chrome works.

  • Or just PlayerX > scrollX then set scroll X to PlayerX

  • I would make the assets on the conditions of the larger resolution and for the smaller I would probably use zoom.

    I think there was a formula somewhere to make that zoom automatically.

  • This is the problem Player2.X+1520

    The forces get messed up on right side when the x.position gets higher.

    I think it works quite well even when you keep it just 1520 and -1520 or you could use VectorX+1520 etc..

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Katala

Member since 31 Jan, 2013

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