Katala's Recent Forum Activity

  • I've had this problem for very long time as well. Note that if you are loading pictures for side scroller character you cannot mirror Tiled BG.

    It would help if NEW animation frames could be made during runtime.

    Or would it be bad practise to make a lot of tiny frames for Sprites and somehow try to keep track of which Sprite should be showing what.

    On CC I used R0J0hounds TextureSetter plugin.

  • Make loop that repeats array width times and when loopindex = 0. Set value at loopindex to "Submarine" and stop loop.

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  • Looks familiar . Are you sure you shared the right CAPX. I cannot find where you put this.

  • How would there be better way than events?

    Compare two values:
    Sprite.Sine.CyclePosition < 0.25
    or
    Sprite.Sine.CyclePosition > 0.75
     = Sprite not mirrored
    Else
    Mirrored[/code:1uz7u1zm]
  • This should work quite nicely.

  • Lately

  • I prefer darker and simple themes.

    Years of optimization has produced this beautiful dance of shades.

    Dark Purple&Green

  • Idea would be that I could use external files for characters on side scroller game and I cannot create animation frames on runtime if I use Sprites. All instances of TB use their own texture.

    Here is example from game Rampage Knights. Support for sprite sheets would be even better.

  • Any possibility to add mirroring and flip for Tiled Background images? Also that it would work for individual instances.

    Probably not the simplest thing since it is not supported already.

  • Suzanne an example mesh from Blender. I noticed she has quite large pupils

    Old was a picture of my backhead from my trip to New Zeland. It was at the hill next to Queenstown.

  • Kyatric I also enjoy to watch someone mastering it but I'm not sure I ever even tried it myself. But I did have patience to finish Castlevania 3 which doesn't really come even close to this masocore gategory

  • Isn't this quite what I Wanna Be the Guy and the rest are all about.

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Katala

Member since 31 Jan, 2013

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