Stormtrooper's Recent Forum Activity

  • [attachment=1:3bmtfaf1][/attachment:3bmtfaf1]

    Hi everyone! For the past year my brother, a friend and I have been working on our first Construct 2 game. "Ditched - Save the Sheep!" is a cute puzzle game that we oriented mainly for a younger female audience, but anyone can play it. The entire game was made with Construct 2 and Ludei's CocoonJS for testing, and their developer portal for publishing.

    GAMEPLAY

    The daydreaming sheep Cotton and his squirrel buddy Acorn were walking along on a sunny day, when the sheep stumbled and fell into a ditch.

    You take control of the squirrel who operates a strong, metal claw and try to fish the sheep out of the hole. But watch out, many obstacles like magnets and evil crabs stand in the way .

    With over 25 sugary-sweet levels, and tons of acorns to collect, this game should suit everyone.

    You can download it currently only for Android here: https://play.google.com/store/apps/details?id=com.secretpotion.ditched

    [attachment=2:3bmtfaf1][/attachment:3bmtfaf1]

  • - Everything is an event, like touching the attack button will trigger a Function that does specific animations for whoever's turn it is. xoros helped me with a simple array hat gives each character a turn based on speed. Maybe i will post the capx eventually to learn from ^^

  • I've searched for an answer to this because I assumed someone else has tried before, maybe I just couldn't find but here's my question:

    If you make a native iOS or Android app, and have something in the game like a button, how do you make an event like Touch button > Redirect to AppStore / PlayStore? What I am trying to do is create a Lite version and paid version, and in the Lite version once the player reaches the end they should be redirected to the paid version in the stores. Can someone give a simple example for this? Thanks in advance!!

  • Another question which I should have asked earlier, does WebStorage work on iOS native apps? Or is this only for browser based games? Thanks for the reply ArcadEd

  • Hi everyone! My question today is how can I have a save system for iOS and maybe Android apps, where the game saves by itself? If you've ever played any apps you will probably notice that the after killing the app and restarting, it shows the usual logo and title screen, and all levels and progress is saved. Is there a way to do this with C2? Thanks!

  • DatapawWolf

    I was pretty busy lately, but hopefully after work or during this next weekend I can do some more ^^

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  • Hi everyone! I have game that is nearly ready to be released, however I cannot create a final native app to test. I do not want to test it as a HTML wrapper via CocoonJS. Is there any way to do this? Obviously people on here have already created iOS games: scirra.com/forum/c2-games-on-apples-app-store-ios_topic66690.html

    Could someone please provide a simple step by step tutorial? It would be very helpful to all the people on here who want to create iOS apps.

  • The story reminds me of Super Meat Boy!

    Something you can change is the movement sound effect, if you have it like

    If Character is Moving > Play Sound Effect

    add also If Character is on Ground.

    Overall very nice, keep up the good work!

  • Wow that's very nice! I like the title screen, and the effects you use throughout the game. You're menu/inventory screen is also quite awesome! Good job!

  • Very nice, very difficult, I like it ^^

  • I think its pretty cool, maybe just change S and L to the left and right arrows? S and L are pretty far apart on the keyboard...

  • Wow, that's pretty nice! My brain is having a hard time with the jumping of 2 characters! ^^

    Maybe just add some background music? Then its good to go (unless you add more rooms).

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Stormtrooper

Member since 20 Jan, 2013

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