Stormtrooper's Recent Forum Activity

  • First I just wanna say I love your logo with the monkey! ^^

    The gameplay is really awesome! Love the music as well :D

  • GAMEGAMEGAME Could you maybe post the working capx of this? I have been trying to figure out how to do this correctly. :)

  • Relugy

    Yeah, sorry, its tricky but I don't believe the tiled infinite background has anything to do with it. I changed the deceleration of the Enemy to 0 and max speed up to 200, and the Max fall speed to 1000, now these guys will fall off 100% but it makes more weird things happen. I see the character being created inside the blocks and running against them if two buildings are close together...

    I think it would be good if you can have them spawn somewhere off screen at the highest height so they fall (all of screen) and only destroy them (for garbage collection) when they are like the Player- Y > LayoutHeight.

  • Relugy

    My bad! I found something, add System Every 0.01 seconds (or how you like) Enemy simulate control Left.

    However, after testing this I noticed sometimes the enemy spawns in the air, but now the enemies are definitely falling off of the blocks.

  • Wow! That's a pretty nice auto runner! I see why, its a logical problem, you have both for the enemy and the player to simulate control while they are on the ground. I think you need to have this for the enemy "while falling" and also it could be very bad if there is a long jump for the player, because in the air he has no simulate move right...just add those 2 events and I think it should work.

  • Bullet Object on collision with Main Character > Platform: Simulate Control Jump

    Or what do you mean? Like you want your main character to bounce off of solids like the bullets?

  • Tedg

    You're welcome! ^_^

  • <img src="http://www.scirra.com/arcade/images/4181/game-medium.png" border="0">

    I created an example game using Mario as a base. It shows how to set up different gravities, platform behavior, and even really simple enemy AI.

    You can play it here: Gravity Mario

    You can download the capx file and learn from it here: datafilehost.com/download-694a819f.html

    I hope this example is helpful, and I would love to hear any feed back or critiques! Enjoy <img src="smileys/smiley16.gif" border="0" align="middle">

  • I really like your idea for a different approach to the typical fantasy RPG, however wouldn't this be like much better as a MMORPG? Maybe take a look at this? scirra.com/forum/yetanother-multiplayer-demo_topic51622_page3.html

    Even if it will be single player, it wins either way.

  • Its really easy if you have sfx and music WAV files. Just right click on either the Music or Sounds folder and import the WAV, then simply add them where necessary. Be sure to include the Audio plugin, otherwise you won't see any options to add the music/sfx to events. I'll make 2 simple examples here:

    For Background Music

    EVENT: System > On start of layout

    ACTION: Audio > Play > select the music file, change to looping and leave the rest as it is

    For Fireball Sound Effect

    EVENT: Find where you have the player clicking and creating the bullet Fireball

    ACTION: Add a new action > Play > select the sfx, leave the rest as it is

    Hope this helps :)

  • This looks pretty amazing! Only needs sfx and music :D

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  • Looks really nice with the pixel style, and the music is great! However its super hard, and you can't fire while ducking...still I like the concept of defending your only source of surviving the night against dinosaurs! :D

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Stormtrooper

Member since 20 Jan, 2013

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