mOOnpunk's Recent Forum Activity

  • Now no version will work. Great. WTF.

  • Since clearing my cache the error list has gotten worse.

  • Tried clearing my cache, it didn't work, and now i have the extra fun of having to log back into all the websites i visit. yay.

    I also tried Microsoft edge browser and i get the same error.

  • Oddly enough i was already using this version, and saved my file so i cant open it again now. I assume therefore i got an automatic Chrome update.

  • Browser console;

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  • I updated to he latest version R410 but now i get this error;

    Other versions of C3 work normally.

    Any ideas?

  • I tried the demo and there seems to be a lot of visual issues.

    First when you click the play button at the bottom, the menus are empty of icons, then the icons appear for a split second outside (as though they have just been loaded in the middle of the frame), then they appear in the menus.

    When you click the ui icon on the desktop the same thing happens with the text. Also you can see the text moving as the window resizes itself with easing. By opening and closing them quicky it becomes quite noticeable.

    I think what you have done is great, but i don't think based on this demo it can be used for a professional game in its current form.

  • If you're talking efficiency, when ever you use a foreach object, you should put it last in the conditions list of the event line.

    The difference is at the top it will loop over all objects and the actions will apply to any object that meet the conditions below it, where as if its on the bottom it will only loop over the objects that already meet those conditions.

    It wont make any difference with a small number of objects, but if you happen to be using hundreds or thousands of objects then it makes a difference if the conditions only apply to a few.

  • Wow impressive.

  • The excellent 3d object plugin is free now.

    kindeyegames.itch.io/c3-3dobject-alpha

  • You could have a value in the array which specifies which region a tile belongs to, then check tiles per region only when you need to.

    You would have to set this value before the game begins manually though.

    Also be aware that when it comes to foreach loops doing

    array = 1,

    foreach

    is more efficient than doing,

    foreach,

    array = 1

  • Its hard to say without seeing your code logic for determining how an enemy ship is destroyed.

    The ship has to be singled out in some way, whether its on a Collison check with a missile and health is below 1.

    Or check all healths of enemy ships like; enemy ship health < 1, for each enemy ship, destroy enemy ship.

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mOOnpunk

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