mOOnpunk's Recent Forum Activity

  • You just match the x and y tile id to the x y position in the array, and use the z slots 0, 1, 2 etc to store the values. You just need to keep track of what the values relate to for each slot.

  • Are you wanting to make it fully 3d like the later games, or like the original with an 360 degree image?

    You could do both full 3d environment or, i think there's a plugin for 360 image.

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  • Is it possible to have objects associated with a dialog box clip when they move outside of the boxes edge, so objects can be scrolled without the need for doing force own texture and destination out?

  • Nice videos. Seems like a well thought-out design so far.

  • Sounds great.

    I think some of your icons are mixed up on your website.

    Also i'm not signing up to Instagram just to watch your demo video.

  • Are your walls 2d, then you place 3d objects where the 2d walls are?

    Line of site is 2d only and doesn't work in 3d.

    If you want to do 3d ray casting you can use the third party 3dobject plugin which has it.

  • Also i think the debugger itself can contribute to a high cpu usage.

    • Post link icon

    You coded your game badly. We all do it when we first start.

    People here showed you how to do it a better way, they were olite and gave you multiple options, but you were unwilling to learn.

    It's not people helping you giving excuses lol.

  • Very impressive as always.

    Everything seems to be working flawlessly now.

    Thanks very much. It should be included with the official C3 examples.

  • I've never been able to get offline mode to work, even when i get the message saying its ready of use offline. Luckily its not so much a problem as i have reliable internet.

    I've never liked how Scirra doesnt credit accounts for downtime. If they are down for a day, then you should get an extra day added to you subscription.

  • I haven't altered any of the values, just ran the file. I'll do some more tests.

    It would be great to have a solid example to give to the community as it could be useful so a lot of 3d game types.

  • Thanks very much for your help.

    Its a shame the mouse no longer moves to the drag point, that was actually something i worked hard to implement.

    Also the rotation issue doesn't seem to be fixed for me, the camera goes crazy now. It seems to do this unpredictable as well.

    I tried to capture what i was seeing.

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mOOnpunk

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Member since 29 Mar, 2017

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