mOOnpunk's Recent Forum Activity

  • Sounds great.

    I think some of your icons are mixed up on your website.

    Also i'm not signing up to Instagram just to watch your demo video.

  • Are your walls 2d, then you place 3d objects where the 2d walls are?

    Line of site is 2d only and doesn't work in 3d.

    If you want to do 3d ray casting you can use the third party 3dobject plugin which has it.

  • Also i think the debugger itself can contribute to a high cpu usage.

    You coded your game badly. We all do it when we first start.

    People here showed you how to do it a better way, they were olite and gave you multiple options, but you were unwilling to learn.

    It's not people helping you giving excuses lol.

  • Very impressive as always.

    Everything seems to be working flawlessly now.

    Thanks very much. It should be included with the official C3 examples.

  • I've never been able to get offline mode to work, even when i get the message saying its ready of use offline. Luckily its not so much a problem as i have reliable internet.

    I've never liked how Scirra doesnt credit accounts for downtime. If they are down for a day, then you should get an extra day added to you subscription.

  • I haven't altered any of the values, just ran the file. I'll do some more tests.

    It would be great to have a solid example to give to the community as it could be useful so a lot of 3d game types.

  • Thanks very much for your help.

    Its a shame the mouse no longer moves to the drag point, that was actually something i worked hard to implement.

    Also the rotation issue doesn't seem to be fixed for me, the camera goes crazy now. It seems to do this unpredictable as well.

    I tried to capture what i was seeing.

  • Thanks for the example. I'll make the modifications and see if it helps.

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  • Been messing about with 3d lately.

    Here is an example of 3d camera controls for moving and rotating with the mouse along with drag scroll and adjustable smoothness, useful for lots of types of 3d games.

    There is one bug however and that is sometimes when you are looking directly down the camera will spin 360 when rotating. I believe this has to do with looping degrees from 0 to 360, but haven't been able to find where it is in the code.

    If you are able to fix this one issue, please repost the capx.

    https://www.dropbox.com/scl/fi/fi7wjoxmc3fd1tfmetvqm/2d3dcam-3.c3p?rlkey=s6bhk5osk8meirgs59qmhs1hy&raw=1

    Thanks.

  • You've been a good contributor to the community. Its sad to see you go.

  • Another option is to have the player drop invisible sprite objects leaving a trail behind them. When an enemy looses line of sight to the player they move from one sprite object to the next until they have line of sight again.

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mOOnpunk

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Member since 29 Mar, 2017

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