mOOnpunk's Recent Forum Activity

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    I agree, but there is no incentive for them to do that.

    - Make it possible to have access to the versions you paid for even >after a sub ran out. ( Give ownership over the things people paid >for )

    I like that idea, but they would probably stop releasing updates so frequently.

  • I have code to control the 3d camera with the mouse.

    The middle button, mouse scroll wheel, is used to zoom in and out.

    I use the conditions "on mouse wheel up", and "on mouse wheel down", to determine if it should zoom out or in.

    The problem is when the right mouse is held down to rotate the camera, the middle button wont register at the same time.

    I can use "middle button is down" instead, which will regiser, but that doesn't determine the scroll direction.

    Is this a bug?

    Ashley

  • Wow. This looks great!

    Yeah i'd love to more about how it was developed.

    Graphics remind me of Half life 1 in a good way.

  • I guess the only way this will get attention is by filing a bug report and uploading the file for them to debug.

    Maybe you can send them the file privately?

  • I've had this error a few times lately. In order to get the files to work i drag and drop them into the editor and they load.

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  • Theres also a floodfill extension as well, but i've never used it.

  • imps are digging tiles 1 behind the front line. they wont unless its the only option.

    t only happens occasionally. but, its a bug, maybe you faced?

    m using, pick nearest, find path. but despite it being an >unreachable route, they do it anyway.

    Sorry i dont quite understand what you mean. I dont recall an issue with digging. There was a bug with Line of sight but was fixed.

  • I can't honestly remember how i did it, it was like 5 yeas ago.

    I assume i used the "pick top/bottom", or "pick nearest".

    I only picked up imps, but you can use families.

    Pick up and dropping animations was probably part of the finite state machine, when the state of an imp was picked up do pickup stuff.

  • There are some first person examples which come with c3.

  • Finally got 3d camera mouse pan working correctly with smooth lerp movements.

    This allows rotation around any point where the mouse is, not just the centre of the screen, and unlike other "drag scrolling" i've seen, this maintains the exact spot on the ground that was grabbed, as well as correct perspective when zoomed.

  • Honestly cool to see someone else having a go at it. The Dungeon keeper mechanic is so great and lends itself to lots of interesting ideas and possibilities.

    did you ever work with tilemaps, and get into doing a "size/area" as dungeon keeper did, to work out room efficiency. what creatures share a bedroom.

    I don't think i ever got as far as proper room construction unfortunately.

    I think i used multiple tilemaps over the top of each other to show different graphics, then arrays to hold info on each tile coordinate, like if it was a floor, or wall, wall/rock type with each type having its own health remaining so it takes a different amount of time to dig, number of imps digging at a specific tile etc.

    I coded my own floodfill, but theres this https://www.construct.net/en/make-games/addons/252/tilemap-flood-fill extension. Not sure what features it has.

  • cool project.

    I was working on something similar a few years ago. I'm not sure i still have the file to share, but this thread my give some indications how i approached some of the same problems.

    https://www.construct.net/en/forum/construct-3/your-construct-creations-9/fungeon-keeper-139024

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mOOnpunk

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Member since 29 Mar, 2017

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