mOOnpunk's Recent Forum Activity

  • Finally got 3d camera mouse pan working correctly with smooth lerp movements.

    This allows rotation around any point where the mouse is, not just the centre of the screen, and unlike other "drag scrolling" i've seen, this maintains the exact spot on the ground that was grabbed, as well as correct perspective when zoomed.

  • Honestly cool to see someone else having a go at it. The Dungeon keeper mechanic is so great and lends itself to lots of interesting ideas and possibilities.

    did you ever work with tilemaps, and get into doing a "size/area" as dungeon keeper did, to work out room efficiency. what creatures share a bedroom.

    I don't think i ever got as far as proper room construction unfortunately.

    I think i used multiple tilemaps over the top of each other to show different graphics, then arrays to hold info on each tile coordinate, like if it was a floor, or wall, wall/rock type with each type having its own health remaining so it takes a different amount of time to dig, number of imps digging at a specific tile etc.

    I coded my own floodfill, but theres this https://www.construct.net/en/make-games/addons/252/tilemap-flood-fill extension. Not sure what features it has.

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  • cool project.

    I was working on something similar a few years ago. I'm not sure i still have the file to share, but this thread my give some indications how i approached some of the same problems.

    https://www.construct.net/en/forum/construct-3/your-construct-creations-9/fungeon-keeper-139024

    Your original price should be carried over if you renew before your current subscription ends.

    I keep an eye on Gdevelop and will re-evaluate it in a years time.

    I do think, as you say, there is a limit to what i would pay.

  • 3d is just a graphical effect in Construct 3. Theres no 3d collision detection with objects or with the mouse (3d ray casting).

    A 3d raycasting object would solve a lot of problems, but i dont think it will be added.

    I dont think you should mention Unity as a good business model, they are in big trouble.

    I used to think the same way about subscribing to Construct, but have changed my mind a lot over the years. We all want the best value for money we can get.

    Somehow we are all allergic to pay for software.

    But you go to watch a 2 hour film at the cinema and it cost around £10+ now, swimming or sports hall session is the same.

    For a hobby paying yearly works out to £8.66 per month at the current price.

    I looked at Gdevelop as a mainly free similar alternative but decided to renew C3 another year. Gdevelop has some features over Construct i like, but found you never know if or when a bug will get fixed and they seem to be moving more to a tiered subscription model themselves.

    Lastly if i'm reading Scirra's tax statements correctly they continue to increase their profits each year, so i doubt they will be motivated to change from a subcription model.

  • I like what you are doing, and would love to see it in C3, but is there any point voting?

  • Please comment Ashley . It seems a lot of work is going on by Mikal to help expand C3. The least you can do is take a minute to respond.

  • It depends what your comparing it to. You don't need unreal engine, but if your going to add 3d then at least add collisions and 3d ray casting to finish the feature set. One of my biggest gripes with C3 is that a lot of things get added but never completed. Its just enough to entice you with what could be possible, but ultimately leaves you frustrated with its limitations.

  • I know its a 2d game maker, and it excels at it, but i just wish they'd put a little more into 3d. With just a few more things it could be really great for 3d too.

  • SpaceCore, please dont hijack topics. Make your own if you require help.

  • R0J0hound how is it achieved in the JS demo "Complex terrain" under examples? Perhaps that can give some clues to convert them to regular events. I'm affraid i don't understand the code.

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mOOnpunk

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