larrynachos's Recent Forum Activity

  • There might be a solution where I play all of the audio files looping and muted, but I unmute the tracks that are meant to actually be playing. This would take up a lot of events, so I'm wondering if there's an easier way?

  • Lost cause, eh? Darn.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Glad to hear that there's finally progress! Leaderboards are all I really need, but any chance for user-generated content support? There are a lot of cool games on NG that uses it, and my brain is teeming with possibilities.

  • Hey all! So I've created a small "music maker" that lets you combine loops to create a song, but the transition isn't fluid. Sometimes it goes to the next file too fast, other times there's a small break between loops.

    Here's the program/game: http://www.newgrounds.com/portal/view/670185

    This is what I used for making the song move forward. I had a blank audio file that's the same size as the other audio files to gauge when to move forward:

    Any help is appreciated. Thanks!

  • There is not option for highscore, due javascript api for it does not exist...

    Looks like Newgrounds is ready to test some new non flash-based API. You should get in contact with them to see if you can use it in the plugin <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Here's a tweet from one of the NG developers: https://twitter.com/Psycho_Goldfish/sta ... 4744544256

  • I'm glad this game won I had a lot of fun playing it.

  • I'm actually really hoping that Construct 2 will be added to this bundle. I've already payed $12, and would love to finally have the full version of Construct 2.

  • I'm working on an RPG exploration game, and it takes place in a winter environment.

    What I'm aiming for is a blizzard overlay that restricts the user's vision with a hazy fog and snow particles. All of the tutorials I look at only explain weather particles for 2d sidescrollers, which isn't what I'm looking for. I'm looking for something like this (image below), but heavier and with snow particles instead of rain. Thanks!

  • I'm working on a level editor for a platforming game, and I'm trying to simplify the terrain editing by using the TileMap object, as opposed to placing individual sprites.

    The problem is: It's not working. My code is as follows:

    Mouse | On any click ........... | Tile map Set tile (mouse.x, mouse.y) to tile 1 (normal)

    AND

    Mouse | Cursor is over Tile Map

    I'm assuming my problem is because the tile x and y aren't the same as the mouse x and y, but I don't know how to find a workaround. Any ideas?

  • So has the html5 api made any progress? I'm really excited for leaderboards

  • Oh, that makes sense! I'll play around with the code a bit. Thanks!

  • I'm working on a rhythm game, and it functions just like a guitar hero game. I'm using a script like this:

    every 0.XX seconds | aspawner spawn note at image point 0

    It works, but I need to find out the right times to spawn the note.

    For example:

    I want the notes to spawn every beat of an 138 bpm song. I take 138/60 to get the beats per second, and end up with 2.3. which is the number of beats per second, right? So how do I set it up to spawn a note every beat?

larrynachos's avatar

larrynachos

Member since 6 Jan, 2013

Twitter
larrynachos has 1 followers

Connect with larrynachos

Trophy Case

  • 12-Year Club
  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

17/44
How to earn trophies