larrynachos's Recent Forum Activity

  • I have a different idea.

    much like some games out on the internet, once you finish making a custom level, you click "get code", and get a bunch of numbers. anyone have any scripts that could help me make one of these?

  • I would also like to know this. has anyone been working on a newgrounds plugin?

  • i'm sorry for abusing the "how do i...?" forum. i've just had so many questions, and i've been looking for other threads on my problem but some of them don't solve them.

    my problem:

    i'm making a platform shooter, so i have my character, who can move left or right. when he shoots from his original state, it shoots fine, but when he mirrors, the bullet direction doesn't change.

    so i set the bullet to change it's angle 180 degrees if my player is mirrored, but when i tested the game, the player (once mirrored) shot in both directions!

    i can't find a solution. any ideas?

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  • so, i'm working on a game, and i want there to be an AI bot if there is no second player. the problem is, i can't get the pathfinding to work properly.

    the game is fairly simple. there are two players who try to gather the most coins. i scripted it so that if there was no player two, the pathfinding ability would kick in. the bot would find the coin's x and y, and then follow it. the bot has both the platformer and pathfinding behaviour.

    here is my problem:

    once the bot gets the coin, he just sits there. so i push him off the ledge, and he respawns, but instead of finding the coin closest to him, he runs over to the space where the previous coin was. and he doesn't even jump. he just keeps falling through a hole i put there. i made the bot recognize the floor as an obstacle, along with a small node to indicate that there is a hole, and he still falls in.

    what i want:

    -i want the ai to continuously refresh it's pathfinding to that once it's gotten a coin, it moves on to a different one

    -i want him to recognize hazards, and to avoid them.

    please don't link me to any tutorials that don't really focus on my problem. thanks :D

    <img src="http://i76.servimg.com/u/f76/13/29/41/32/untitl11.jpg" border="0" />

  • ah, i think i understand json files. the thing is i'm a bit confused because there are multiple objects and actions that can save and load, so i've been trying to make sense of all of them. but yeah, json is probably for me. thanks.

  • i'm sorry, but that doesn't teach me anything. too many big words and complex things written in italics. instead of just throwing some spontaneous manual my way, do you have anything that can actually assist me?

  • so, i've made the basic scripts for a level editor, but i'm confused on how to let the player save their level. is there a way to either make independant save files, or generate a code for them?

  • so, i'm working on an rpg game, and now i'm down to the maps. i have some spritesheets. but they're wayy to hard to cut out, so is there an application that would let me create levels and save it as a picture? i could just add collisions later.

    and if not, are there any PRE-CUT rpg resources out there for free?

    cheers.

  • thanks for the first part! that really helped me out!

    but, i should have been more clear with the second part.

    the plugin brings all sorts of physics to the table, such as acceleration and inertia and whatnot, and i just want the character to move so that as soon as you let go of the key, it stops. i'll figure it out on my own. thanks though :D

  • okay, so i'm making an rpg, but i can't get the movement right.

    i set the object to use the four way movement (i'm using 8 way movement behaviour), but when i test the movement, the character is rotating and it's animations are flipping and mirroring. it also is moving at a fluent pace, and i want it to move like a character moves in an old rpg game.

    please tell me how to fix this. i need this game finished in time for a contest.

  • before you begin:

    disable default controls for player one. keep them on for player 2.

    for p1 walking (WASD)

    WHEN W IS HELD DOWN --> simulate platform "jump"

    WHEN A IS HELD DOWN --> simulate platform "left"

    and so on...

  • oh man, thank you so much! that helped a lot!

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larrynachos

Member since 6 Jan, 2013

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