jojoe's Recent Forum Activity

  • That looks really cool. I like your concept art!

    I really enjoy cel-shaded games like Shank, and Afro-Ninja.

    I think I might give this a try-out as well, will PM soon.

  • I have a feeling there will be an explosion like any linux other distro at first.

    I also have a feeling they will not be starting from scratch, I would be willing to bet they are going to base it off Debian or Gentoo.

    If this is the case there will be thousands of applications ready for use on day 1 from the parent distros repository.

    This might even turn out to be Valvebuntu, a remastered Ubuntu.

    They take ubuntu, add and remove a few apps, Change artwork and icons, and roll up an ISO.

    The advantage to using a pre-existing distro is that they will not have to re-invent the wheel for a lot of things.

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  • Any of the sprites I try to load from URL screenshots seem to get doinked on canvas resize.

    My solution is to only let the user go fullscreen from the main menu. I do it before I draw the game board, or load sprites from URL's.

    My only problems seem to stem from trying to set the canvas (or maybe layout?) scale after I have drawn and positioned them on the screen.

  • how about no coding required

    Codes can be visually expressed too. Look at boat signal flags, hieroglyphs, and petroglyphs.

    Codes can also be auditory like Morse code.

    It took me a few thoughts to understand it, But I think "No Programming required" is OK. Maybe not OK for non-english speaking people, but Google translate will confuse them no matter what you say. I have been speaking english since I was 15, and I get a hard time sometimes.

    No Coding required might be better for internet-savy users. I usually link "Code" to programming syntax/gibberish.

    I have a little formal programming training, and I can honestly say this is nothing like anything I have ever tried.

    It is a GODsend for my Dyslexia. I can look over an event sheet and instantly identify what is going on by the sprite thumbnails. I look at even a single line of Python or C# and instantly see gibberish for the first few seconds. (Even with the best syntax highlighting.)

    Well anyway, C2 is not "old-school" programming in my book. I would like to hold my head up and say I am a programmer now though.

  • Sorry for the typos, the forum will not let me edit any of my posts.

    "Only members with sufficient permission can access this page.

    A security error has occurred with authentication.

    Please ensure that all cookies are enabled on your web browser, you are not using a saved or cached copy of the page, and your Firewall/Proxy settings are not hiding or masking your IP address."

    Scirra really needs to look into a functional forum package.

    vanillaforums.org

    osqa.net

    bbpress.org

    simple-press.com

    forumsoftware.ca

    minibb.com

    phorum.org

    simplemachines.org

    fluxbb.org

    Maybe install a working forum package until this template is completed and functional? I am sure the users will appreciate it too.

  • Blender has a great feature called a constraint.

    You can constrain the movement, scaling, and rotation of an object with one simple menu of constraints.

    The existing constrain to layout behaviour could have X+,X-,Y+,and Y- settings so we could define a "play area" . This would be extremely useful for Physics simulations.

    During physics simulations I have to put in barriers and boundaries so things do not encroach the GUI area. It would be really cool if I could just put a location constraint on a family of objects instead.

    I do not think the Pin behaviour supports rotation or scaling, So a "constrain to parents scale", and "constrain to parents rotation" feature would be really nice.

    I have run into a few situations where I did not want a pinned object to rotate with the sprite it is attached to. My solution is to reset the rotation on my sprite every time the parent sprite rotates.

    On the flip side I have run into a few situations where I wanted every object in a container to scale or rotate with the parent object. This is useful for special effects and drop shadows.

    It seems like every time I am using a container, I have to include little hacks for rotation and scaling.

    Well, anyway, with a few tweaks to the existing Pin, and Bound to layout behaviours we could have a nice set of constraint tools.

  • I think they mean no traditional text based programming, or text based scripting.

    C2 uses its own visual language to program and script with, maybe this is what they mean? I am terrible with written English, so I can not say whether it is right or wrong.

    You do not need to know any language to learn C2's programming language. This is true.

    You do not need to use the Event system at all for a simple game. Just add behaviours for amusing little toys and games.

    This is a true statement for C+, and Assembler too, you need no formal programming experience to learn how to make games under the C+ or Assembler environment either. It sure good to have some programming training though. C2 is the same way.

  • Fontforge is a cool Utility for making all sorts of fonts.

    <img src="http://a.fsdn.com/con/app/proj/fontforge/screenshots/328607.jpg" border="0">

    Last time I checked they only had Debian .DEB file. They now support Windows and .RPM.

    sourceforge.net/projects/fontforge/files/fontforge-executables

    I suggest loading a TTF font file first, then you can see how the draw tools work. Most of the tools are based on beziers curves like inkscape objects.

    Double click on any glyph to edit them.

    The advantage to making your own fonts is that you do not need to get permission to use them in commercial projects. (They look great too!)

    I was very happy to see this on windows. In the past I had to run VirtualBox

  • Some nice music! Thanks for sharing it with us.

  • Cool deal! I had a feeling Gabn was going to be our new overlord! Long live Gaben!

    My favorite part about all of this? I am not going to be forced into buying windows 8,9, or 10 for game development.

    I sure hope they leave it open so we can install Compiz and other desktop goodies. I much prefer to work on a Linux box.

  • This is the oddest thing.

    The file you provided works like a charm, but my test file still returns a different value. (node-webkti)

    dropbox.com/s/rscna3r3vda6n8e/getSTEAMline.capx

    just drop a steam URL shortcut on the node-webkit window to load up the text.

    I wonder if this is a bug?

  • Greetings fellow Blender user!

    You have very right to be proud of your work. My favorite is the Tunnel.

    If you would like to up your icons to the $60-100 range check out these little tweaks.

    DOF filter:

    http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Camera/Depth_Of_Field

    Image based lighting:

    http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/World

    AO and Scene based lighting:

    http://wiki.blender.org/index.php/Doc:2.6/Manual/Lighting/Ambient_Occlusion

    With just a couple of tweaks you can make your renders ULTRA real.

    Be sure to stop by here if you ever want advice:

    blenderartists.org/forum

    In just a few weeks I learned more from the BA community than over a year of community college.

    Thanks for reminding me about Sketchup. I would like to give it another try. I hear they have really made a top notch application, and a Pro version.

    As far as hourly pricing is concerned, it all depends on your client. Seems like the ballpark is around 20-25$ hr for average skilled artist. $25-90$ for guys like Glen Southern.

    Here is a good place to find employment:

    freelancer.com/users/login.php

    Jobs range from simple GUI icons for school students, to large studios recruiting for huge productions.

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jojoe

Member since 29 Dec, 2012

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