jojoe's Recent Forum Activity

  • If you want a free application for all of your projects try Mercurial from google, or Subversion:

    mercurial.selenic.com/wiki/WorkingWithSubversion

    It will keep everyone up to date, and it will make so there are restore points. iirc, the downloads are really small too, it only updates the bits you need, not the entire package.

  • Tiling and normal maps do not usually mix well. You need to use a seamless generator, or you will get artifacts where people used a clone brush, or a "make seamless" filter in GIMP or PS.

    Here is a free program that might be useful:

    neotextureedit.sourceforge.net

    How are you using them with C2?

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  • Not trying to ruin work for anyone, but here are some quick tutorials that might enlighten you to do it on your own.

    What would be very useful for you is the Array object, here is how to fill an array with random values:

    scirra.com/tutorials/360/generating-a-random-tile-map

    If you are using the node web-kit, you can save and load an array with a .json file.

    Simply save an array to a text file to see the .json format, then you can use any text editor to add to it.

    The Dictionary has some really useful commands as well , you may want to use a dictionary rather than an array.

    If you would rather not do this yourself, I would be willing to do it for a $25 credit on Steam, bitcoin or Dwolla.

  • Wow, forum loops back to this thread, The link is here:

    scirra.com/forum/nodewebkit-templates_topic76600.html

    copy and paste it into your browser.

  • I made a thread about this here:

    http://www.scirra.com/forum/nodewebkit-templates_topic76600.html

    There are 2 templates one with just a close button and a titlebar to move the window, and another deluxe version with themeable window elements and lots of buttons and GUI elements.

    I would love some feedback, or Icon requests.

  • No its not a great starting place, but for an established game, as in one that has reached saturation for its market, it can be a way to get a little more.

    An extra source of income that you wouldn't have otherwise.

    '

    Yeah, it would be cool if I was already making a lot of money from steam or something.

    I sure hope my game gets so popular that I don't miss %70 of $499 worth of revenue.

    I could understand holding off for under $25 per month for administration costs, but just a flat rate of $500 reeks of rip-off.

    I quit doing anything with paypal after they locked up almost $5000 of mine.

  • For those of you who do not know Super Meatboy, it is a simplistic platform game with a whopping 2 button control scheme. (one button is pretty much continually held to run fast like SuperMario)

    Someone says they beat Tekkin or StreetFighter II with it, I will agree it is ready for mass production.

    A console launch is no time to be experimenting with new controller setups. Nintendo got really lucky with the wii. I hope Valve has the same luck.

    My only concern is major game deals with as-holes like rockstar and Activision. I have a feeling we will never see GTA 5 on SteamOS. It will probably be just like the deal they made with Red Dead Redemption, The Warriors, Call of duty 3, and many other Console-only titles.

    Maybe Valve has a platform dependent title on the horizon? Will Half-Life 3 be their "Flag-ship" title? Maybe Left-4-Dead 3?

    I have a feeling Gabn has some more tricks up his sleeve.

  • I got around to investigating Desura for my project.

    They are PayPal ONLY. And you do not make a cent until you get over $500.

    So basically if you make $499.00 you will receive nothing for your work.

    Furthermore They only pay off in $500 increments. If your game makes $999.00, you will only get 70% of $500.

    I thought the 30-70% split was fair, but that is simply not the case if there is a clause where they do not have to pay you.

    I was wondering how Desura could possibly be competitive with steam, And now I see why. Rather than making money off the consumers, they cheat and con game developers.

    Here is what the guy says in an email:

    "We offer you 70% of the revenues from your game. We keep 30%. We hold the payments until you reach $500 to keep the administration costs down. Paypal is the most easy way to take care of the money, correct."

    Administration costs down? More like so we can rip you off to pay our administrators.

    PayPal the easiest way to to take care of money? NO it is not. They take a HUGE cut of your profits too! Dwolla and Bitcoin are much better for the developers.

    Not to mention that all a person has to do is file a false paypal claim to get a refund, and possibly get your account locked.

    My conclusion:

    Desura is a Scam, and should be avoided.

  • newt Hey thanks for the heads-up. <img src="smileys/smiley1.gif" border="0" align="middle" />

    No... I am not doing anything in IE, SteamOS and the Desura alpha program make me want to keep everything Linux > Windows compatible. So I am sticking with Node-Webkit for now.

    Most of my stuff is going to be apps to help with game development, and front ends for applications like FFMPEG, Foobar2000, Image Majic, Blender for background rendering, and some batch stuff for GIMP and Inkscape.

    I will maybe do some web stuff with HTML5 in the future if clients want it. but for now I am focusing on mainly desktop stuff for my own projects.

  • I like the new sword, did you use Cycles or blender internal to render that?

  • This themplate, icon pack is my gift to the Construct 2 community .

    This Pack would not be possible without community help from:

    Ashley for the mouse movement : scirra.com/forum/how-do-we-drag-a-window-with-node-webkit-solved_topic76466.html

    DUTOIT Token Help, and introducing me to regex! Thanks!

    UnrealMedia Color pallet fast drawing with arrays! : : scirra.com/tutorials/360/generating-a-random-tile-map

    GeometriX for remove window elements: scirra.com/forum/remove-os-window-decoration_topic75546.html

    Edit:Sorry Forum does not allow images from my google drive acount.

    Private use is pretty much open. Do not claim you made them, do not re-distribute the package under any other name. If you want to be cool, add Icons By Jason Bonham somewhere in your projects credits.">

    Install instructions in the README.txt file

    File HERE

    I included the Inkscape SVG file so you can tweak the icons if needed :)

    Enjoy

  • sosensible, That is really cool!

    Unity fits into my 3D pipeline very easy. Now I can afford to fit it into my development :)

    On the side I do Architectural visualization. For the past couple of years I have just been using the Blender game engine for real time projects. I would really love for my client to be able to see my work on their mobile devices.

    2D tools sounds really interesting too. I just cant stand text based scripting and programming.

    I wonder if Unity Linux support has improved? In the past their support was not so great.

    I want to develop desktop games more than anything. Linux and SteamOS are my biggest targets right now. I am very pleased with Node-Webkit so far! C2 is really cool too for my desktop needs.

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jojoe

Member since 29 Dec, 2012

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