BluePhaze's Recent Forum Activity

  • You may want to say something like game controllers (i.e. Xbox 360 controller). That way you are using it as an example.

  • Isn't it just a matter of going here and selecting the version you want after you uninstall the current version?

    Construct 2 All Releases

  • No problem!

  • Exactly, all security will have to be handled by a combination of Back end server code and also encrypting the traffic to the user with HTTPS so that the packets cannot be easily opened or tampered with.

    Construct 2 builds games in javascript and HTML5 which has no intrinsic security of its own. The security is provided by the server and any encryption methodology you choose to use.

  • eli0s Putting someones name with a in front of it will send them an alert on the site that they have a reply in a topic. :) Oh and welcome to the community.

    Tokinsom LOL you have to make sure they get the context before you have them +1 :)

  • End Construct has parallax settings for layers already, the goal of this thread is to get some control over the origin point of the parallax scroll to allow for more in depth control over the effect and some more predictability.

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  • You can use an invisible sprite that is set to the Mouse.X and Mouse.Y coordinates. This will allow it to follow the mouse cursor. You assign the pin behavior to the objects you want to be able to click and drag on. Then you set a condition that when the mouse button is clicked/held down, if the invisible sprite is over a dragable object that you pin the object to your invisible mouse sprite. When they let off the mouse button you set the dragged objects x/y coordinates to the mouse x/y and unpin it. (unpin it then set it's X and Y actually)

  • Welcome to the community! I would first take some time to go through the tutorials and get familiar with the tools. If the tutorials or forum posts are too complicated currently then you may need to spend some time getting better with the tools and features of making games with Construct. Hitting an enemy is just like hitting an enemy in any other type of game, you need to have collision polygons (hit boxes) and detect collisions with them and then react accordingly. Getting familiar with making simple games will teach you all you need to know for more complicated games.

  • Save game saves all the objects, layouts, state, etc... if you just need to save a few variables use webstorage.

  • Also if you use construct 2 you will not be Search friendly as the engines can't index sprites or other content in the canvas...

  • Also see thehen windows 8 plugin.

  • Do not minify windows 8 games

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BluePhaze

Member since 20 Dec, 2012

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