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  • Also the gamepad object does not work in IE

  • Use a sprite as your cursor, control it with the gamepad object. Check to see if the sprite is over the draggable object when the player hits the button. If it is, attach the object to your controlled sprite. And release it (set its x and y) to the last position the controlled sprite was at then the button was hit.

  • +1

  • When I get back from Las Vegas in about 4 days I can test it on a Lumia 928 as well to see if there is a difference since it is running a newer firmware and WP8 build than the 920.

  • Go through the two beginner platformer tutorials and all this is covered. Make your "components" or tiles a size that is divisible by 2 like 32x32 or 64x64. Turn on snap to grid and set your grid size to 32x32. Turn off pixel rounding.

    Also make sure your characters animation frames don't have odd collision polygons. If you follow the beginners platformer tutorials they will also go over using a rectangular sprite as your collision polygon so that it doesn't change with each frame of animation.

    THese should get you started. But the main piece to look at is the platformer tutorials. If you go to the tutorials section they should be in the top 5 that show up on the main page. Or you can just click the links below:

    Building a Platformer - A beginners Guide

    How to make a platform game

  • TO find your own posts you can just go into your profile and click the link that says how many posts you have.

    As for your question, do a search for waypoints in the forums and you will find some good posts on how to create paths if you don't want to use the built in pathfinding behaviors.

  • On key press (whatever key you want) > shoot

    Or if you want to control the number of shots you can create a variable that gets incremented each time you shoot and then reset it and only allow shooting when the variable is at 0. So on shoot, set the variable to 1. Then after a certain number of seconds, or some other event, set it back to 0 which allows you to shoot again.

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  • I would take the i3 or i5 over the duo any day of the week. Faster, more cores, better on energy consumption. And if it has built in graphics (Intel HD Graphics) then the core i3 and i5 will kill the duo.

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  • Hello Tom I wanted to check with you and see if you might implement autofocus on the login controls (UserName) on the login screen. I know it is a small detail, but it makes it much more convenient when you hit the login button you don't have to go and select the text box once you hit the login page. It also makes sense to set focus on the text box as that is the only purpose of the that page. There are no other controls that have contextual importance over the login controls on that page.

    Thanks,

    James

  • Set vector X and Y work for me when doing my Wall Jumping while not on the floor.

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BluePhaze

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