BluePhaze's Recent Forum Activity

  • lucid Sweet, thanks! I have an upcoming game where the player can actually change their form which can drastically effect there size and shape. I have been trying to find a way to check in edit time if the player can fit in all areas depending on their current form. Oh well, just have to stick to the live preview in browser to test those bits :)

  • lucid thanks for the update! Any chance the Edit time view will include an option to preview the animations in place? May make it easier to tell if certain animations will have issues with clipping or collisions with the environment much more easily.

    Thanks again for all the hard work you have put in!

  • Actually yes it is still being used. Especially if you target Windows 8, Windows Phone, and mobile platforms that may or may not support webGL.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just a note, Spriter B3 has been released, you can find it here (Download Spriter B3 from Brashmonkey) also here are the release notes(Spriter B3 Release Notes)

  • Slow is an understatement... it is taking 1 minute+ at times...

  • Does this feature not do what you want:

    <img src="https://dl.dropboxusercontent.com/u/10285716/ConstructSampleScreenshots/TimeBackup.png" border="0" />

  • You should try a windows 8 device and look at how live tiles function in order to better use them. ALso, you will need a windows 8 machine with Visual Studio 2012 for Windows 8 installed anyway.

  • james.waymire or bluephaze_24x7rke@live.com

  • If you use the beginners platform tutorial it goes over how to do this. You put invisible sprites in the world and have the enemies react to them by turning around or jumping, etc... You use the platform behavior and to get them to move you use "Simulate Platform" Left/Right/Jump, etc...

  • Are you changing direction via simulate platform left/right, or are you setting the X/Y coordinates? ALso check your animation frames and ensure you are not having a different shaped collision polygon on each frame of your animation.

  • Sketchy77 Awesome, glad to be of assistance!

  • I put together a sample for this a few months back:

    HAXX0RZ This works for me where blue is the player and Sprite 2 is a block with solid behavior:

    <img src="https://dl.dropbox.com/u/10285716/SamplePushBlock.png" border="0" />

    I added a P key is down condition just because I wanted to differentiate between pushing the block and running into it randomly. You can remove that...

    Another option is to detect your criteria, like on floor, next to wall (block), and the push button held down, and then pin the block to the player. When they release the "push" button unpin the block.

BluePhaze's avatar

BluePhaze

Member since 20 Dec, 2012

Twitter
BluePhaze has 1 followers

Connect with BluePhaze

Trophy Case

  • 11-Year Club
  • x2
    Coach One of your tutorials has over 1,000 readers
  • x2
    Educator One of your tutorials has over 10,000 readers
  • Email Verified

Progress

14/44
How to earn trophies