BluePhaze's Recent Forum Activity

  • You are going to start from scratch for a great game. Nobody is going to give you their "Great Game" for you to use as yours. The whole point of learning the tools is to make your own great game. Making great games in construct 2 is about knowing how to use the tools. How plain something looks has nothing to do with it. You just ad your own nice graphics once you have all the functionality working. Great looks and great gameplay are two very different and distinct pieces. C2 lets you create the gameplay, you have to create the non-plain looking graphics for it.

  • szymek And just to be sure, sorry for another question... this should work no matter where it is published to right? My cocoonJS projects get put on iTunes, Google Play, Amazon (Kindle/Android) and Barnes and Noble (Nook).

  • Thanks for the clarification! I had thought based on prior reading that you had to add your admob ad unit ID's into the mopub dashboard somewhere. Thanks for clearing it all up!

  • Thanks szymek! That is perfect!

  • szymek Any chance you might have a few minutes to Skype or something sometime so I can make sure I am registering the admob unit on the mopub account? They have made some changes lately and it just has me give them my admob credentials and then they make the connection. But I can't be sure they are pulling the ad unit correctly so want to see if you can show me where to put the ad unit ID for admob in as I don't see it on any of the other pages anymore...

  • thehen using the optimization had some negative visual effects (white outlines around images) so I tried a different approach and just optimized the largest of the images (anything above 10KB) since I Have over 243 images in the project. That ended up only optimizing about 37 images, but that seems to be enough as after the base64 encode I am now at just under 8MB on my c2runtime.js. I also did a brute export with png8 from C2 before doing any other optimization.

    I wanted to ask though, for Windows Phone is there any option like in Win8 in visual studio to associate the app with the store listing before upload? I want to make sure my info is correct before upload and not legacy app ID, etc... from the Winphone plugin project's pre-existing files..

    Also any news on the advertising functionality? I just can't find a good way yet to put ads in and be able to remove them when purchased like I can on Win8 using the advertising plugin...

  • thehen trying again using fireworks to batch process everything over to png8 with max 128 colors. Then running through the other tool. Then will run the base64 encode and see how it goes this time... I really can't wait for WebGL memory management in WIndows phone... I wish there was a good wrapper for it...

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  • mostaafa You have to make sure your web server (IIS) has the mime/file types setup to allow .scon/.scml files...

  • Now updated with a Free Ad supported option in the Windows Store Root's Cubedonian Run (Free)

  • Excited to announce that we have released a Free with Ads version of !Root's Cubedonian Run (Free) in the Windows 8 Marketplace

  • gfigueroa You have a couple of options... you can see if you can get the "Remote Machine" option working visual studio, this allows you to deploy and debug remotely to another machine.

    You can also just do it as lan test through the browser. This should give you the worst possible performance on RT which should mean if it runs well here you are golden.

    You can also export it as an html5 app and then copy the folder to your RT machine and run the index.html file.

  • Ashley looks like that Metro plugin totally hosed the export index.html for Windows 8 applications. Reinstalling and hoping that it will clean itself up. I deleted the plugin directory for it. Are there any other steps for safely cleaning up plugins or returning Construct back to default project templates if a plugin altered them?

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BluePhaze

Member since 20 Dec, 2012

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