BluePhaze's Recent Forum Activity

  • YOu can't change it in design view, just add a sprite with scroll to and put it where you want the screen to center. The design view and the run time view don't have to have the same start points.

  • Loom up squidsters gravity based rotating platformer example

  • Using the window height and width /2 f centering the x and y positions

  • Breathing.. but only by a little...

  • Alright, so here is the update and the current strategy I am using going forward:

    Windows 8 games: Use the windows 8 advertising plugin to display the ads in layouts and position them just like, you would a sprite. If the user purchases the game set a global variable that tracks if the game was purchased and disables the ads. This is currently working fine in my apps.

    Windows Phone: Wait for thehen updated Windows Phone 8 plugin to add advertising support.

    All other platforms(Android/iOS): CocoonJS ad support via Admob/Mopub. Use the cocoonJS object (Until a better solution via crosswalk is implemented). Implement logic to check if the app has been purchased (or an IAP "App" has been purchased) and if so disable the ads.

    Hoping this will work on Android, iOS, Amazon(Kindle), Nook.

    Unless anyone has any better suggestions...

  • Yeah, I have an app on amazon, but if you figure out how to integrate gamecircle, and the other amazon specific API's let me know. We have no plugins for C2 that I have found that support all of these, though cocoonjs supports amazon, I have yet to see any amazon specific API's for gamecircle, etc...

  • that is tricky because you have to know what types of music file formats the platform the game is published to allows... for example windows phone Construct 2 exports work only with .wav, Android or iOS cocoonJS exports work with OGG, Windows 8 export works with m4a...

  • You may also want to look at Ludeis instructions on this as it isn't a Scirra thing.

  • There is a tutorial on it, I followed it to do mine and it has all the steps... Android Games with CocoonJS not sure why this didn't show up in your searches...

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  • On a side note, they won't get alerts that they were mentioned in the thread unless they have already posted in it. You may want to change the name and include clay.io in the title of this thread to get Austin's input.

  • Use the keyboard object, or touch object if you have onscreen keys. With those you can change what get's plugged into your formula by assigning the number pushed to a variable and using that variable in your formula. For math on doing that you may need to either check with google or Wikipedia for equations for calculating bullet velocity, drop off, etc... or hopefully one of the folks here that may have done this before may have an idea.

  • I would suggest going through the excellent Tutorials section on the site, Reading the manual and also exploring the sample projects that come with Construct 2. They will help you a lot.

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BluePhaze

Member since 20 Dec, 2012

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