BluePhaze's Recent Forum Activity

  • With scale outer an easy trick to eliminate the space that is visually wasted is to use larger images for your UI layer that exceeds the screen size. That way even if you have wasted space at least it looks like it is space that is being used. The other option is to add extra info (UI elements) in that area to display more info like high score, etc... I always use scale inner but my games so far have been more platformer style so it hasn't caused me any issues. I don't have things that should not be shown on those particular games.

  • One question, why does it require so many permissions? Access to pictures, user data, etc....

  • You can make pretty much any type of game with Construct 2. You just need to learn the tools first and then you will be able to figure out how to get all the features you want for the type of game you want to create. Some things that might give you a head start are looking at gravity based or rotating platformers. There are a few topics in the forums that should give you the basics. It's much more useful to ask how to do a specific feature or effect than just asking how to do a whole type of game.

  • The example projects that come with C2 are a great example. Also the tutorials on the site are great resource to get your head around some of this with real examples.

  • what44 The tutorials cover all of this and more.

  • You can also try CocoonJS and there are tutorials on it as well. Crosswalk does not currently support Ads or IAP. If you want to stick with Crosswalk you may want to post on the crosswalk threads that IntelRobert is on, or update the name of this post to be more specific as it "Error Exporting with Crosswalk".

  • If someone had the answer they probably would have replied. But that is an assumption that someone who had the answer saw this. The truth is that hardly anyone uses the phonegap export at this point because performance on it is horrible. CocoonJS is the more widely used option at this point.

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  • Most likely have a condition that either says move when NOT in firing range, or one that has a variable that is set when they are in attack mode and have a condition on the movement that says when attack is false.

  • Creat the animation on your player sprite, and at the end of the level play that animation. Just like any other animation.

  • Here is where that button leads when you try to download: http://brashmonkey.com/spriter_pc.htm Well... if you want the PC version that is...

  • Congratulations! Still waiting to hear back from Nintendo on my status.

  • Can't check the Capx currently but from past conversations the way to do this in a isometric or top down type of game is to compare the players Y with the tree then move the tree to the layer in front or behind the player. Only needs 3 layers for that...

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BluePhaze

Member since 20 Dec, 2012

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