BluePhaze's Recent Forum Activity

  • No templates that I have found for sale, but there are a couple of sets of templates that come installed. Not only do you get a bunch when you click the new project option, but there are also a bunch if you go to examples from the start page in Construct 2.

    Microsoft Tends has also modified some of them and created some new ones for windows 8 games which you can find in the following places (Some may be a bit old):

    http://www.windows8challenge.com/

    http://blogs.msdn.com/b/cbowen/archive/2013/04/21/game-development-with-construct-2-templates-for-windows-8.aspx

    http://blogs.msdn.com/b/jimoneil/archive/2013/04/12/construct-2-starter-kits.aspx

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  • Joannesalfa Does that mean that no controllers are supported now? (Xbox 360 controller? for example...)

  • I just wanted to say congrats to mef1sto for Poise winning one of the "Best HTML 5 Apps" awards in the Tizen App Challenge! https://developer.tizen.org/contests/tizen-app-challenge

    Any other C2 games make it?

  • The cocoonjs objects only work if you are compiling your game with CocoonJS. The other option is if you use the Ejecta Export option.

  • Raiper341 You may want to try the open url in new window/tab option (I forget which one is there). For URL's that should launch the default browser.

  • Thanks!

  • Maybe this is just me missing something, but I have yet to find where I can set my timezone... for the past year it has been pestering me due to always having to convert in my mind what time a post was done. just a small thing but annoying... my assumption is that I am just not seeing where to set this so that times are displayed relative to my timezone settings.

  • Create a sprite as your checkpoint. Store all the pertinent information on layout, etc... in instance variable. When the player reaches the checkpoint take the values from the checkpoint sprite and put them in global variables. Whenever a user dies have it use the information from the global variables (layout name, etc...) to start the player where you want them.

  • Once I get through my current projects I may post some more tutorials that cover megaman style movement as well. I have done a great deal of work on wall jumping and wall sliding, air dashing, etc... for one of my current games that may come in handy for others... I just have to find more free time

  • apologize if you were offended. We tend to get a great deal of posts in the forum that end up turning into requests for others to do a great deal of work for someone elses game. Each of your replies mentioned that you might use it if BACLog made more changes to it after it was stated that he is no longer working on it. This gave the impression that you would rather have him do the work than to improve upon his example yourself. As this does not seem to be your intention I apologize. You would be amazed at home many threads we get that degrade into someone simply expecting others to do their work for them, so I may be bit zealous in trying to head these off at the pass so to speak.

  • DialgaBrite You mentioned that you might make a game based on this if it were improved. The point of its creation was to help others to start learning to do their own in C2. You have everything you need to use this as a base and make any improvements you want to it. BACLog has stated he is no longer working on this. This is your opportunity start adding your own functionality to fit your needs instead of waiting for someone else to do the work. Otherwise it just ends up sounding like you don't want to do any work and expect someone else to build your game for you. This is already a great base to build from. BACLog has already laid the groundwork, lets see what great creation you can build from his example! I look forward to seeing your work.

  • What are you using for scrolling? Make sure your scrollto is on the correct object, or if you are pinning an invisible sprite to another sprite and the invisible sprite has the scrollto on it, then make sure they are staying together when the device orientation changes. You can also use the browser objects lock orientation and see if that helps (if you don't want the game to work when rotated).

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BluePhaze

Member since 20 Dec, 2012

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