I understand the scale outer and inner pros and cons, and feel scale outer would be better as it provides more view if available on device, not less like inner. However the "more" on the iPad air for example is just a few hundred pixels of at the bottom of the screen if designed at 16:9. and its sort of obviously the game is designed in the top upper 1/3rd of the game then?
Ideally you want to select scale outer , keep your core game content to the vertical center in designing with the extra view at top and bottom. keeping the game at least appearing to make sense in its positioning on the 4:3 tablet devices.
Is centering possible to force on scale outer?
This is a big draw back to C2 as i see it, when developing native you can create views for different devices to adapt, here your stuck.
Thank you for thoughts.