BluePhaze's Recent Forum Activity

  • please note that some of these only work if you have the paid version as free doesn't have all the export options

  • wouldn't that depend on the browser? They each support different formats AAC, OGG, etc... right?

  • why move the sprite every tick if you are setting parallax? And is there an advantage to wrap as opposed to using a tlied background object and setting it to the width of the layout?

  • Hasuak have you read any of the tutorials or forum threads on optimization. They pretty much say don't use graphics that size. Break the up.

  • jayderyu good question... lucid are there any limits to the number of scml imports for a project?

  • I almost always use int just because I find that so often I end up needing more than two states. Though simple Boolean is fine for basic scenarios, I seem to almost always end up in 3+ states that need to be represented. Not that this has anything to do with the need for a Boolean type. I am bored and the meds are kicking in...

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  • read the manual and tutorials

  • ghost rain is actually the ghost shooter. the beginners tutorial. Spend some time going through the tutorials and annual will solve a lot of these types of questions much faster.

  • cocoonjs, appmobi, phonegap, etc objects should all have properties for setting/locking the orientation.

  • Computers don't use that notation as they usually deal in decimals. Fractions are just our way of simplifying how we read it. So I doubt there is a "simple" way, but someone may have written a javascript library to handle that type of thing for some type of math learning app. So you may be ale to find one and write a plugin for it. But C2 most likely doesn't have a built in easy way as that isn't really a common gaming requirement.

  • good point Ethan... Skillasaurus Construct doesn't have a lot of graphics creation features, so you may want to look at how to use graphics apps to generate isometric art. I actually bought a guide for doing it here on the scirra site when I bought C2

  • Usually the naming is used to give a logical indicator. since the objects have a name and a visual image of the object, I am not sure how much use the description would be unless proper naming isn't being used.

    If the person making the game forgets what the objects are for, it's good practice to write/note your overall design and ideas somewhere as well like a design document or story boards, etc. They may be more useful than trying to store all the contextual info in the objects properties.

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BluePhaze

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