Am I doing this correctly?
I drag/drop the scml file onto the layout and it expands the animation components to a large pile of stuff (sorry if that isn't game jargon). It appears that you edit behaviors and such on the object but if you want to place the animation you select all components of the animation (all animation parts are consolidated under a 'container').
Does this sound about correct or might I be doing something wrong?
hi kenargo. Sounds about right. I'll probably work out with Ashley the best way to get a better visual representation to drag around the Spriter object itself, but as of now, the Spriter object is a blank square you can drag around to place the object. The large pile of stuff is all the 'body parts', and the Spriter plugin will take control of them, and move them to itself(the blank square) upon start of layout
Newbie C2 user here.
Is it/will it be possible to use Spriter in C2 to make the player customize a character without having the graphics predesigned? Like having a character editor?
Example:
The main character of the game has its clothes and a sword.
But the player wants the character to also have a helmet, a shield, different hair style, and change eye color.
Thanks in advance.
Not possible yet, but definitely will be, this is already supported in Spriter's file format, but hasn't yet been implemented in the current version of Spriter, (or the plugin). You could probably find a way to do this through events, loading in new images to the sprite objects at runtime, but I wouldn't recommend it, because of the workload involved, and the events would need rewriting to take advantage of whichever way it ends up working in the final product.