Just as an update.
* Pause animation playback, doesn't do anything :(
* "Set playback speed ratio"(for pausing, so 0) needs to be after "set animation" or else it will error on line 1295 of the plugin
both of these work fine for me, please make sure you have the latest version, and if it doesn't work, please send me a minimal capx if possible
Can there also be AnimateToKeyFrame(frameNumber). I find using Spriter to scroll a menu up and down for a controller to be really nice. Rather than using set speed ratio. Animate to frame would be way better.
<font color="red"><font size="3">update 3/8/13:
<img src="smileys/smiley38.gif" border="0" align="middle">Added 'Play animation to...' action and associated expressions. Allows you to specify an endpoint in milliseconds, ratio of full animation length, or keyframe number, and plays the current animation from it's current time to that point taking the shortest route
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as a temporary update for Spriter into C2. You can copy and paste the SCML file into the C2/File folder. It does work. This however doesn't take into account new objects. Now I'm not sure which part is responsible the plugin add object or the plugin itself. It would be great that on startup of C2 the Spriter Plugin can go over the spriter event sheet, and images and put them where they should be.
good workaround, but be careful, as this method is unsupported, and weird things are bound to happen in certain situations.
It would be great that Spriter Plugin handle it's own XML parsing rather require other technology. That way C2 Spriter can be moved to different platforms and not have to wait for other technology to provide the DomXMLParsing shim.
Would be nice, but not possible in the near future