kenargo's Forum Posts

  • 10 posts
  • Have you thought about using the free version; it is able to create many games; even something like an asteroid game.

  • Have you tried creating a sprite and adding platform behavior? I know that will fall from the creation point down until it hits a sprite that has a solid behavior.

  • Thanks, it was more curiosity but the information is good to know.

  • I've read some discussion about removing jQuery from Construct and from what I understand that is not likely to happen in the near future but from a different angle; will the jQuery version that is included (1.6.3, release Sept 2011) be updated in lue of removing it (the current release is 1.9.

    Since the 1.6 release there have been many fixes especially dealing with some of the newer browsers.

    Note: I replaced the 1.6.3 version with 1.9.0 and while I am not yet using Construct on large heavy projects I have seen no issues when testing with the examples and such.

    Ken

  • There is so much written about performance but much of what I found is done with broad strokes and I'm curious about some actions people do specifically.

    For example; on a platform game, would you suggest to delay create game objects that have collision (e.g., coins and other game characters) when they are on a hidden level or off screen. Example, create characters only on the level the user is playing or create the characters as the screen gets close to scrolling them into view?

    I'm curious...

  • I am using the same environment as you describe and it works correctly for me. Have you added any events or are you using only behaviors so far?

  • Where do I start...

    OK, I'm a Sr. developer working for a small company in Redmond, WA (I'm sure you have heard of it, starts with a "M") ;)

    Been doing code forever (over 30 years) but mostly in the areas of medical and business software. For personal fun I have built a number of Windows Phone and Windows 8 apps but more in the areas of reference and learning. I decided to try my hand at games after a person turned me onto Construct 2. Playing with it and Spriter (which I just purchased) I find it fascinating and personally I am impressed by how gamers come up with some of the ideas and art they come out with (I am neither a gamer nor artist so this is all very new to me).

    In any case my wife is a pianist and some of the kids she teaches have suggested I build a game and liking a challenge I am going to make a go of it (expect lots of questions).

    I've come up to the general scenario (which will be a platform game) and we'll see where it goes ;)

    TTFN,

    Ken

  • Great and thanks, this is beginning to make some sense.

  • The large pile of stuff is all the 'body parts', and the Spriter plugin will take control of them, and move them to itself(the blank square) upon start of layout

    That was what I thought though I tried something that didn't work so I suspect I may still be missing something. What I did was to move the pile of part off screen and left the box on screen at the location I wanted the Spriter object to appear but when I ran the project the character appeared to drop from the location up and off screen (which happened to be where the pile of parts was located). I also noticed that the size of the box doesn't appear to affect the Spriter size?

    One last question if you don't mind. When you have an animated character the moves (for example left and right) I don't see an option to mirror (like for sprites) so I am guessing that I would need to create Spriter animations for each direction of motion?

    Sorry, I lied, one more. Since Spriter can export as a series of png files what is the benefit of the plug-in vs using a sprite (just curious and if my lack of game knowledge is showing feel free to redirect me)

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  • Am I doing this correctly?

    I drag/drop the scml file onto the layout and it expands the animation components to a large pile of stuff (sorry if that isn't game jargon). It appears that you edit behaviors and such on the object but if you want to place the animation you select all components of the animation (all animation parts are consolidated under a 'container').

    Does this sound about correct or might I be doing something wrong?

  • 10 posts