The large pile of stuff is all the 'body parts', and the Spriter plugin will take control of them, and move them to itself(the blank square) upon start of layout
That was what I thought though I tried something that didn't work so I suspect I may still be missing something. What I did was to move the pile of part off screen and left the box on screen at the location I wanted the Spriter object to appear but when I ran the project the character appeared to drop from the location up and off screen (which happened to be where the pile of parts was located). I also noticed that the size of the box doesn't appear to affect the Spriter size?
One last question if you don't mind. When you have an animated character the moves (for example left and right) I don't see an option to mirror (like for sprites) so I am guessing that I would need to create Spriter animations for each direction of motion?
Sorry, I lied, one more. Since Spriter can export as a series of png files what is the benefit of the plug-in vs using a sprite (just curious and if my lack of game knowledge is showing feel free to redirect me)